Game play is relatively simple. You get your ship (worth
a certain number of
points), then buy disks to fill out your ship (up to its capacity). You
can
buy ship upgrades, special personnel and personal weapons, each taking
one
capacity. Once everyone has their forces you can lay out the ship disks
and
your displays and go at it.
On each you turn you first reveal or hide counters (for intelligence
and to
protect them from attack), then you lay out your three commands upside
down
so other players don't know what you plan that turn, then you do three
phases
of action, then boarding party combat and maybe something else then
it's the
next turn.
During the action phases each player can do one action. The first ship
is the
one with the most command points (usually from personnel). It can go
now or
skip its turn (each other ship can then go now or skip its turn, once
the last
person goes it's back to the top with the ships that didn't go having
the
option of going now or skipping, until everyone has done an action for
that
phase). The actions are change speed, change direction, weapons,
shields, and
crew action. Your ship is constantly moving every phase and you can
either
do your action and move forward or move forward and do your action
(moving is
down by flipping the ship disk end over end).
Weapons fire is done with phasers or torpedoes. Phasers have a range of
1
without improvements (measured with a range counter -- about 3 or 4
inches).
Torpedoes are small, low speed disks that shoot out from the front of
your
ship, moving every phase for four movements and able to change
direction at
will. Weapons do damage from 4-7 or more. Take that number of damage
chits
and shake them, they'll either come up hit or miss, the number of hits
is the
amount of damage. You also roll five damage chits (one of each type)
and if
only one comes up with a system (one or two if their shields are down),
you
do a critical hit to that system. A weapon action is also used for
transporter
actions. Shields can be re-raised on every shield action, so defensive
actions
are relatively easy, though you then have nothing else to do.
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With just the four non-crew actions, it's tough to plan
your turn and line up
shots and so forth. That's where the crew action comes in. Crew disks
have
either special powers that you flip the disk to use, or they can do
other
actions. Each crew disk has three lines for actions, each line having
zero to
two of the other commands. When you use an action to activate a crew
disk, you
can use any of the three lines and do the one or two actions given.
This gives
you flexibility to choose a command at the time you need it rather than
having
to plan ahead, and it also allows you to do two actions in one action
phase.
Anyway, the mission was to capture a Klingon prototype starship and fly
it
back to your side of the board. Dave had the Ferengi, Chris had the
Feds, and
I had the Cardassian ship. Since I had the biggest ship I came in
blazing,
choosing three attack actions and planning to at least fire my
torpedoes if
nothing else (each ship only has a few torpedoes). Dave went for the
prototype
with shields down and beamed in his lone Ferengi captain, but I blew up
his
unshielded ship. Chris then came in and I mauled him too as I did a
life
support crit (can't use crew disk powers) and then he didn't have a
shield
action handy. But Dave won. Once he had the prototype moving he could
shield
shield shield and I didn't have the firepower or flexibility to catch
him and
punch through his shields and beam someone aboard. It was a fun game.
Dave and Chris had a Gamma World game to go to (run with the Alternity
rules).
They dragged me along but thankfully there wasn't room. Another loud
person in
the game and I wasn't really interested in gaming until 02:00. Eric,
Ken, some
other guy and I went out for dinner. They wanted steak so we stopped at
Major's Steakhouse on the road between Bollinger Canyon and Crow Canyon
roads.
Didn't look like much on the outside but it was quite nice and elegant
on the
inside. I had the 20 oz porterhouse which was quite good. Ken had a
rare steak
which wasn't all that rare. Eric had the rack of lamb. The other guy
had a
medium steak which was a bit rare. Ken wasn't impressed with the food,
saying
how in Chicago they have real steak, and real pizza, and real cold,
though not
much else.
(continued)
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