When we got back Eric, Ken and I played Chrononauts,
another card game by
Looney Labs. In this one you're trying to restore your timeline, and
prevent
everyone else from restoring their timeline. There are like 32 event
cards,
laid out in a row to represent the timeline, which starts out at Earth
normal.
Each timeline card is either a normal event or a nexus. Flipping a
nexus
causes ripples that flip other timeline cards. Flipping a normal event
causes
a paradox, which must be patched with a specific card or by reflipping
the
nexus event. Like thirteen paradoxes and the continuum implodes, so you
want
to keep patching them.
Each player gets an identity card, which gives you the three events
(one
normal and two flipped) that you must get in order to win. You also get
a
mission card (collect these items) which can also be used to win.
Finally
you can win by getting to ten cards at the end of your turn (I think
you only
get extra cards by patching paradoxes, otherwise it's draw one, play
one).
Besides the artifact and patch cards, there are actions and timewarps,
which
allow you to steal artifacts, flip cards and other things.
It took me a bit too long to realize that patching the timeline to get
to the
timeline I want is really hard. You have to get your two cards flipped,
then
have the paradoxes patched, meanwhile patched events can be unflipped
when
their corresponding nexus is flipped. Getting to ten cards also takes a
long
time. We finally decided that getting your three artifacts is the
easiest.
If only I had known that at the start because I got two "pick a card
out of
the draw pile" cards at the start and I stole an artifact from Eric, so
I had
what I needed to win in a couple of turns. Eric did win by getting his
three
artifacts. In the final analysis, Chrononauts needs a bit more work to
make
patching the timeline something people would actually do.
|
After that game I headed downstairs to play video games.
First up was Maximum
Force, a gun shooter. Three levels and I went through it using a few
bucks, so
it's not a hard game. You go around shooting terrorists, don't shoot
the few
civilians that randomly pop up. Then I played Raiden Fighters 2 which
also
wasn't too hard. Easy to get powerups though the screen does get
crowded.
Finally I played California Speed. It's an easy racing game with 14 or
so
tracks through various California locations -- three racetracks and 11
other.
I always came in second or third, a couple of times missing first place
by
less than a car length, so I think the game is designed to keep you in
it.
There are few obstacles that stop you, mostly you can sideswipe or bull
through other cars and trees and such. The only redeeming quality are
the
tracks. Each of the non-race tracks goes through some city or area for
the
first half of the race, then ends up in a surreal location for the
second
half. Central Valley ends in a mall, San Jose in some underground
psychedelic
playhouse, Death Valley in an alien space ship, Mount Shasta inside a
volcanic
mountain, Yosemite you end up driving on Half Dome, Santa Cruz you end
up on
a roller coaster and so forth. When I was done I still had $2 or $3
left from
the $20 I made into quarters on Friday night.
Then I went back to the room and was soon joined by Eric and Ken. While
Ken
surfed the web and worked on his article, Eric and I watched Cleopatra
2525,
which Eric had never seen before. It's a weird show but I kind of like
it.
This week's episode had the team trying to get information from one of
the
giant shaft cannons that they discovered a week or two ago. That ended
at
00:30 and then we watched Ebert and Roeper "Sweet November". By then
Ken and
Eric went to sleep while I stayed up since Dave and Chris would be in
at any
moment. So once they had returned we talked until 03:00 and then went
to
sleep, knowing that we had an 08:00 breakfast.
|