Slashdot has another article on Microsoft's Smart Tags,
which are dynamically
created links generated by the browser. They point to a Newsbyte
article
where an EFF (Electronic Frontier Foundation -- the ACLU of the
Internet)
attorney says that Smart Tags "could violate both copyright law and
federal
rules prohibiting deceptive and unfair business practices." Shawn
Sanford,
group product manager for Microsoft's Windows Client responded that web
sites
will be able to add a meta-tag that disables Smart Tags.
Why are we getting more and more into the opt-out mode of thinking? Why
should people have to do something to protect their privacy and rights?
Doubleclick does the same thing, they keep track of your web habits
unless
you opt-out, which unless you happen across mention of it you're not
even
going to know that's an option. It just seems to me like these should
be
opt-in options, where the default is to do the decent thing and not
violate
people's privacy...
I'm reading "The Art of Warfare in the Age of Napoleon" which is quite
an
interesting book. Not at all as boring as I thought it would be. I'm
sure if
you're not into Military History it's not going to be a fun read. But I
find
it interesting to read about life in the field and the political
atmosphere
and the different weapons and tactics, all of which affected combat
during
that 20 year period when Napoleon was a major figure.
The book mentions Freemasonry and that Freemasons from different
countries
did their best to comfort Freemason prisoners once those prisoners
flashed
the secret signs. I've always associated Freemasons with a bad
connotation
since in American history Freemasonry and Anti-Semitism seem to go hand
in
hand. But, not knowing exactly what Freemasons were (or are) I looked
up the
entry in Encyclopedia Britannica. It's just a big secret society of
stone
masons (originally), nothing inherently good or bad about it. So my
opinion
of Freemasons was wrong -- they're not a monolithic evil entity...
I saw the first episode of Witchblade tonight. Not too bad. A bit
stylistic
at times (some people would say that's a good thing, I think it's a bit
pretentious). Fairly good action scenes, character development,
mystery.
The only problem with the show is the problem with any show where
there's
a gimick -- the almost pathological need to use that gimick in every
episode.
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Ever notice that Voltron always killed the bad guy
monster with his Blazing
Sword? I saw just about every Voltron episode when I was a kid and only
two
or three times did the big monster not die by the Blazing Sword.
Highlander
has the same problem -- there's almost always a sword fight and the bad
guy's
head is cut off. With Witchblade she has the whole magic sword and
armor
thing, which they used in the television movie (forgiveable then) and
at the
end of this episode.
It's probably just me but I don't like knowing that every episode is
going to
end the same way. I guess I'll have to see if the rest of the show is
good
enough to watch even with that albatross...
Shannon had an idea that we could play Rune for our next campaign. This
is
an RPG based on an upcoming computer game, the RPG being produced by
Atlas
Games, current owners of Ars Magica. It's a Viking setting where
everybody
has a character of the traditional Viking warrior type. The system is
at
least somewhat based on Ars Magica (abilities from -2 to +2 and skills
from
1-5 with skill rolls being d10 + ability + skill).
The distinguishing characteristic of the game (and I've only looked
through
the preview pak) is that everybody takes turns being a GM. Nothing new
there.
But the GM has to design an adventure using so many points, where traps
and
monsters cost points and treasure gives you points. The objective for
the
GM is to design an adventure that almost kills players without actually
killing them. At the end of the evening people get points and the
highest
score wins.
Not a bad concept until I looked at the trap form. Almost three pages
where
you detail everything about the trap, adding up the costs along the
way.
And that leads me to realize that a good point-based dungeon design
system is
going to be very detailed and a lot of work to use. And there are also
rules
to govern how monsters and NPCs behave, so that the encounters are
fair. I'm
thinking it's a lot of paperwork and mechanics and it's not going to be
that
fun for most people. It's just a problem with making an open ended game
and
trying to codify so that it can be more like a boardgame, and that's
very
hard.
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