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Played the Attack! with Expansion last Thursday at Shannon's. Six player game with the additions of Pick and Mike (one of Shannon's aquaintances). The expansion adds quite a few new rules to make the game more wargamy and complex. There are now ship markers so you can control specific seas and oceans and do commerce raiding. There are technology cards and political cards. There are also four government types (Communist, Democracy, Monarchy, Fascist) which affect political actions and victory conditions. Oil is now a separate resource used to pay for actions during your turn.

I thought it was more fun and interesting. Perhaps with such a large map you need a couple more players since Pick and I never fought anyone. I won the game without ever getting into a fight by diplomatically taking over countries, though it did require overall above average rolling for three turns and some lucky card breaks. Otherwise I probably would have come in second or third. The game ended with some neutrals still in play, which the Communist and Democratic players need, so I think it was a good length (everyone got three turns except Pick).

The more I play with Van Horn the more I think that Chris is not a fun boardgame player. In this game he complained about several things which on the surface may have screwed him a bit but the rest of us didn't see anything really wrong. First, he changed seats so that everyone was next to their starting location. Whoah, now Shannon was before him and a war quickly started, with Shannon at an advantage for going first. Screwed? I think he should have picked a country where he sat initially and second probably talked to Shannon and establish some sort of treaty before Shannon went and politically took a bunch of territories near him.
Then there was the "I don't know the rules" which got him a couple of times. If you want to take the game seriously, read the rules before hand and get your questions cleared up. Unfortunately he asked a question and we answered incorrectly (probably we were answering a different question), which hurt him a bit. But he still did ok in the game.

Then there was the complaint that I won without fighting. Well, that can happen when you have political rules. I wasn't really trying to win and if Chris Allen had taken that one Communist territory (he failed rolling a six on 2d6 like three times in a row) that would have curtailed my political expansion enough that I wouldn't have won.

I have my own complaints about the other players. Mike was erratic. Shannon is too much of a schemer. Van Horn complains too much. Chris Allen is a spoil sport loser. Pick is also a schemer, though less obvious than Shannon. I guess I like playing with Woo, Fulton, Donald, and Sweet more because they seem to play for fun. We want to win but at the end of the game the losers don't feel bad about losing. With the rest of the group it just seems like "wow, you guys take winning way too seriously".
Copyright (c) 2003 Kevin C. Wong
Page Created: December 18, 2003 Page Last Updated: December 18, 2003