Well, I
finally killed the DC Heroes campaign. It took me a couple of hours to
work up the nerve to tell the players that I wanted to move on to
something else. It was easier when Donald couldn't come up with a
character. I've been more and more fixated on GURPS 4E after it was
announced, and that's what I want to use. It's not coming out for
another couple of months at least (August is the official release date,
though I'm getting the limited edition hardcovers which will probably
be shipped late July).
So, finally it is time to run GURPS, which I've been working up to
doing since I started Game Mastering six years ago. For the first
campaign I'm going to run BattleTech in much the same style as my first
BattleTech campaign. All these ideas are swarming in my head, but I
need to make sure that I keep the campaign simple. Don't want to overdo
it.
The setting will be 3038 or so. The Free Rasalhague Republic was formed
in 3034 and the resulting Ronin War has already come and gone. It's
about a year before the Federated Suns invades the Draconis Combine in
the War of '39. I believe the Federated Commonwealth has not been
formed yet.
Duchess Selena Kyle still rules Altair. The Near Earth Defense
Association (have to change it to a better name) is probably about 5 or
6 worlds strong by now. Most of the previous PCs are still around in
the upper echelons, though perhaps the new PCs will meet an occasional
Old Guard or two.
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As I currently
envision it, the PCs are new graduates of the Altairan Military
Academy. They'll be posted to a new unit, Princess Rianna's Royal
Lancers (Rianna being Selena's daughter, though I haven't decided who
Selena married). Actually the unit is the 6th Armored Cavalry Regiment.
The first big arc being rescuing Princess Rianna, for which action
their unit will be renamed.
Video game format. It'll be mostly Mech combats with cut scenes in
between for the roleplaying. I'm thinking 75% hot Mech on Mech action
and 25% out of Mech interacting or doing special ops type things. There
are some MechWarrior adventures that were published, I'll have to see
if I can use one of them. But mostly I still want to do Mech combats
which are easy to do and fun to play.
I'm going to use regular BattleTech rules for the Mech combat, with
GURPS skills replacing the standard Gunnery/Piloting skills (use
BattleTech modifiers at x2). I've been reading MechWarrior 3E and it
looks like a nice system. I especially like the character generation
Life Paths, so I'm thinking of letting the players use the MW 3E
character generation rules then converting their characters to GURPS
terms. Which means I need to work on conversion tables.
This will be a night game so I only expect Donald, Sweet, Woo and
Fulton to play. I'm not too sure if Shannon could handle it, as he
tries to avoid BattleTech. I'm sure Rowe would like to play and maybe
Pick too but not sure how I can swing that without alienating Shannon.
In any case, four is a good number of players for me.
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