After playing
in Rowe's Erzo IV campaign for three and a half years I'm kind of tired
of playing it. We finished the first part of the campaign and my
character rode off into the sunset and I'm pretty much done with it. So
the question is do I keep showing up to the day game? In general I
think that's a yes because I like being with my friends, I just don't
want to play Erzo at this time.
So I showed up and watched a DVD and worked on my collection list. Not
that much done because I do like to listen to them play and I do
participate a little. Fantasy is just not that exciting to me and the
Runequest rules are rather bland after using it for 15 years. There's
just not much you can do with your character to improve during
gameplay. I like D&D's ability to customize your character.
As a player it's nice to level up your character and add new abilities
or see how current abilities improve. Basic Role Playing is a bit too
subtle about that. There is no satisfaction of hitting a goal. I
suppose GURPS has that subtle character improvement goal problem too,
but at least you have the choice of what to improve.
The campaign is also rather aimless at this point. That's pretty much
the playing style that we're used to and that Rowe runs well. But it
does add to the malaise for me. The whole building up power structures
that we're into now is not my cup of tea.
Maybe I just need a few weeks break to build up my yearning for
role-playing. It can be a week in week out grind and it wears you down.
I don't know what I want. But I do have my own campaign to work on so
it's not like Saturdays are a total waste for me.
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After two
sessions of GURPS BattleTech the campaign is slowly shaping up. Tonight
was a more typical session length of a bit over two hours. With that
short amount of time you really can't get that much done, but then
again I don't have to GM for hours at a time so it's not exhausting.
So we finished the first combat, a practice session between the command
and recon lances of the 4th Altairan Lancers. After getting beat up in
the last session, the players started playing smarter and held their
own in this session until Donald got a couple of lucky shots off to
take down two enemy Mechs and end the fight.
We used the new Edge rules, which are modeled after MechWarrior Edge.
Sweet and Woo used way too much edge, especially for a simulator run,
though I guess if they were playing for real it was good practice for
how to use Edge. In general Edge seems to work ok and the players
didn't have any problems with those rules.
I've read the Advantages section of GURPS 4th Edition and the
MechWarrior good traits have been converted. As I slowly read the rest
of the GURPS rules I will continue to firm up the onversions and update
the characters accordingly. I suppose it'll take me another couple of
weeks to get the character conversion stuff done. Maybe another couple
of weeks to read the GM rules so we can do non-Mech adventures.
The Griffin iTalk is working well. The recordings are as good as the
tape recorder I had and it's so much faster getting it into my Mac this
way. It does use up a lot of battery power and I don't think I will get
three hours on a full chage, though you can hook it up to your computer
and use that for power.
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