kcw | journal | 2004 << Previous Page | Next Page >>
Best GM's:

1. SA: The two best campaigns he ran were Pendragon and Ars Magica. They were great because he knew the genre cold. Extensive collection of King Arthur material he read and 12th Century Europe must have been his other hobby at the time. Amazing adventures and possibly the only times when I've actually roleplayed a character that is not essentially "me". I actually looked forward to playing his games. He also ran other games that tanked horribly badly, but those two campaigns were priceless.

2. ER: Our group's utility GM. It seems like he can run anything with little preparation on his part. And we've abused that ability constantly. At one point he ran three weekly campaigns (two on Saturday, one on Sunday) for a period of like a year. He has the approach of "here's the setup, what do you do?" and when we run with it in any direction he can coolly GM it and we can't even tell when we've gone offtrack.

Best Players: I'll stick with the best players I've GM'ed since when I'm a player I don't pay as much attention to how other people are playing.

1. DW: My favorite player. My campaigns tend to be "stick to the genre" affairs and he does a marvelous job of it. He's the one player that I can run random subplots at and he'll run with them, and he'll run with them the way I would like them to go. The kind of player that enhances my gaming experience as a GM.
2. DK: Actually probably an average to below average roleplayer for our group, but he tries so hard. He's sort of my barometer player: if he's having fun then I'm probably running a good session. Sometimes he's out of genre and sometimes he's a munchkin, but he's also a player who I can say "you're doing it wrong, this is how I want the universe to work" and he'll correct his mistakes. Maybe he'll fall back to his bad habits later but he does try and he's enthusiastic and I like that.

3. SA: He's a good GM and he's a good roleplayer. Traditional roleplayer: creates a character, lots of subtext, plays him to the hilt. Now, even though sometimes his characters are not what I would consider properly in-genre, he plays them well enough that I can forgive that. And when his characters are in-genre, they're the best characters in the campaign.

The reason I put him third though is that he's the most intimidating player for me to GM. Intimidating in that I keep thinking that I'm not doing a good enough job. It's like he raises the roleplaying bar higher than I'm comfortable running at. I've GM'ed players with whom it's a struggle and we're practically fighting over things. But to me it's easier to have an adversarial relationship with a player than have a relationship where I get the feeling I'm disappointing the player by not being a worthy GM. Not that it's his fault or that he even feels that way, it's just the way I feel.

-1. ER: As a side note, he's a good GM but an awful player. Not awful as in he's a bad roleplayer, awful as in he intentionally creates characters that derail adventures in (sometimes really) amusing ways. Everybody else in the group thinks it's just a way for him to get back at us for our conduct in his games. He's actually played one or two decent characters, but most of the time when he's a player it's payback time.
Copyright (c) 2004 Kevin C. Wong
Page Created: September 28, 2004
Page Last Updated: September 28, 2004