kcw | journal | 2004 << Previous Page | Next Page >>
So Dave came this morning and he set up Thales temporarily until they buy a new house. We gave Thales my other IP address, the one I usually use with Angela. Updated the name servers with Network Solutions. Made sure the our DNS records were updated. There were some problems with connectivity but Dave finally figured out that he had forgotten to add the gateway address.

It was 20 minutes until 15:00 and Dave suddenly remembered he had to get to the post office to pick up his mail. Now, we had already figured out that we'd take his car and drop off stuff at the boat. Then he could catch a couple hours of sleep while I drove his car to gaming and then come back to pick him up. So we hopped into his mini-SUV and drove like crazy to the Oakland post office. We arrived right at 15:00, 20 nerve-racking minutes later, and the door was already closed. Luckily a postal worker was leaving so Dave was able to get in and pick up his mail.

I arrived at gaming at about 16:30 or so. Good enough to listen to a an hour and a half of gaming. It was actually much better for me. I got a little reading done, hung out with the boys, didn't have to be there for hours and hours. Eric had to call the game early because he had a halloween party to attend. I sent Fulton and Woo to get food from KFC and I went to pick up Dave.

In BattleTech we finally finished the first real Mech combat after 10 hours and the better part of 4 sessions. The thing is I tend to get demoralized easily. But if I have a week to think it over then I usually get my morale back and the bad guys keep fighting. So breaking up the combat over multiple weeks means a longer combat.
Usually Mech combat turns on lucky hits. Especially with small light mechs because everybody is moving a lot to avoid getting shot up. And if the battle is decided by luck then the PCs should win since they have Edge. So Donald takes down the leader mech with a lucky critical hit (rolling a three) and blowing up an ammo location. The last two enemy mechs then had to retreat. The PCs had a good chance at one of the retreating mechs but Eric skidded on pavement and crashed into a building, leaving a hole open for the mech to run through.

The fight ended just as Dave had to leave for work. So there was actually quite a bit of fighting left to do this week. I had half an adventure prepared, which I'll try to flesh out some more and start next week. It's a short bit designed to introduce the GURPS 4E combat system in a violent yet safe manner. We'll see if it works.

After BattleTech we worked on our D&D characters for Eric's campaign. It is a Middle Earth campaign set in the 1st Age using the D&D 3.5E rules. I have a wood elf rogue who will be styled as a gambler and ladies man. Sort of like Maverick in the movie. Donald has an elven paladin and Woo has an elven sorcerer. Dave is the odd-man out playing a human fighter.

We have all have various reasons for wanting to kill Morgoth or one of his minions. It seems kind of suicidal, but that's because I'm looking at it through a level perspective. I'm sure our characters think it's possible, though probably extremely hard. For my character, Sauron cursed my sister so she doesn't have any long term memory. Actually she can't remember anything more than 15 minutes ago, which I thought was very harsh.
Copyright (c) 2004 Kevin C. Wong
Page Created: October 31, 2004
Page Last Updated: October 31, 2004