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On this week's Gamesome Mac the guest is John Bergman who will be talking about Vendetta Online. The second that we've had a MMORPG as the featured game. Personally, I'm not interested in MMORPGs mostly because of the monthly fee concept. It just seems to much like I'm renting a game that I then am obliged to play.

Sure once you stop playing you can cancel the subscription. But then if you get the hankering to play again you have to subscribe again. And it's always much easier to subscribe than unsubscribe (and this applies to all subscription-based services), which is kind of annoying. Very few companies allow you to cancel a subscription via a web-based form. Usually you have to call or write which I don't like to do, especially the calling part because I don't like talking to people and because they're usually trying to convince you not to cancel.

But like my stance on PDFs, I may eventually subscribe to some sort of online entertainment product. There is GURPS Online which is still being worked on and who knows what the progress on that is. There hasn't even been an announced date for them to miss. To date there even is nothing saying what the playing experience will be like. It's one of those things where there is no point in speculating because there is nothing to speculate on.

Another online game far in the future is Star Trek Online. The license was announced last September and Beta testing is not scheduled until 2006. The game won't be released until "early 2007". Wow, a 2-1/2 year development cycle. That's kind of impressive. It'll probably be first-person like most MMORPGS and I'm hoping there will be non-combat missions that are more to the TNG feel. Strange for me to say that since I think TOS is the best series, but TNG captured the essence of Star Trek best.
On the Macintosh front there is Clan Lord by Delta Tao. It's a Macintosh-only fantasy MMORPG with a simple 2.5-D graphical view. Apparently somewhat popular. There is also SFB Online which is not an MMORPG but it is an online game with Macintosh support (via Java) and it's only $40 a year. Which still wouldn't be that interesting but you can watch other people play and that is interesting and less time consuming.

Anyway, back to the Gamesome Mac. I actually stopped listening this evening because host Sean Smith once again went on a long rambling rant. Sean is usually a pretty happy liberal guy. But when something gets in his craw he just goes on and on about how bad it is. This time it was Cyan cancelling some Myst game for the Mac because they coudn't get funding.

From Sean's perspective it was all "if they'd cared about the Macintosh market at all they would have anticipated this and planned/executed better." Worse, even if reasonable people would have agreed with Cyan's decision, to Sean it still smacks of incompetence since Cyan is a veteran software developer. Too much negativity and a guest I wasn't interested listening to so I left.

Next week will be interesting because it'll be the uDevGames 2004 Awards Show. Now we will finally see which games won. I've already written about my impression of the games and I'm eager to see how my choice of winners compares with the official contest winners.
Copyright (c) 2004 Kevin C. Wong
Page Created: December 4, 2004
Page Last Updated: December 4, 2004