Writing skits is different that writing prose or other
types of writing.
That's kind of obvious. You're relying much more on people's ability to
imagine the scene because there's very little in the way of
description. It's
all about what people say and how they say it and how they act and
emote. I'm
not the greatest skit writer in the world but I do have a lot of
experience
under my belt so I thought I'd write about it.
First are the characters. Especially for CRS (Cirran Restoration
Society)
skits, I'm dealing with real people for the most part. And they're
people that
I don't know well. Somehow I need to personify them, give them hooks
that
readers can identify with that character, and yet not go overboard and
make
them into really bad charicatures.
Some people are easier than others. Take Gerry. He writes little skits
too so
I have a good idea of how his character interacts. I don't write him in
the
same way that he writes himself, but I hope I'm close enough that
readers
don't notice. Jason was also easy. He has a project, Cirran Logic --
some sort
of hardware firm. It's easy to derive that he's a more or less typical
tech
geek, and if there were others I'd have to differentiate him more.
Then there's the other end of the spectrum. Paul has posted
occasionally in
the last couple of years. He doesn't have a project or a tag line or
anything
I can get a handle on. He's just this fuzzy blob to me. James is a
little
better. He joined the list recently and has posted a few times. We
don't know
too much about him but I have a couple of facts to go with. One, he
uses his
sister's email account. Two, his writing style and grammar is
atrocious. Both
combine to give me a picture of someone who's pretty young.
That's still not quite enough. If you look at the skit
26, Paul and James are
almost interchangeable. Same to a certain extent for Gerry and Jason.
By skit
27 I have assigned archetypes to Paul and James and fleshed them out.
Calli,
who joins in skit 27, and being the only girl, becomes the Goddess'
favorite
kid sort of by default. That's kind of funny since I've met Lori
(Calli) and
she's like mid-30's. But it fills an archetyp
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Archetypes are an important tool. Use different ones to
characterize people
and make them distinct from each other. Calli is the young, eager
wannabe who
adores the Goddess. James is the young newcomer who doesn't know the
customs
of New Cirra. There will be times when James plays the straight man or
the
unknowing dupe. Paul becomes the sort of straight up voice of reason
with
twisted little secrets that litter his life. Jason is of course the
techno-
geek. Gerry is Gerry.
Most of the material I put into CRS skits is about me. All the
characters have
a little bit of me in them. It's the only way I know how to write. All
the
skits start out with a simple plot, I start writing and it just goes
from
there. Very little actually gets done because I'm trying to cram as
many jokes
and one-liners as I possibly can, occasionally referencing what other
people
have written in emails or what I know about people. And making a lot of
guesses, both educated and wild suppositions.
In the end I try to maintain self-consistency, keep references
accurate, and
write something that I enjoy reading. I've always said write for
yourself
first, which I do. I believe that some people will find some of what I
write
amusing, and that's all you can hope for. Good thing I don't do this
for the
feedback because people just don't tell you anything. Even when I write
to my
friends, they're just a bunch of inanimate rocks for all I can tell.
That can
get discouraging.
A few rules that I have when writing CRS skits. The Goddess is really
not that
cruel, more of a big sister than a wrathful figure that other people
sometimes
depict. She doesn't call anybody by name, doesn't like ostentatious use
of
Power, loves television and is a bit flighty. For characters in general
I
don't do any permanent harm, try not to humiliate them too much, don't
portray
them as mean or base. I try to keep it at the good, clean fun level.
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