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Game Type: 2-1/2D Roleplaying Game
Platform:  Mac OS 8.1 and Mac OS X
Tested on: Titanium PowerBook G4/800
Publisher: Spiderweb Software
Year:      2001
Version:   1.1
Price:     $25 Locked Shareware
Graphics:  4/5
Sound:     4/5
Gameplay:  5/5
Overall:   5/5

Teaser

You are a Shaper, one of the ruling class of the world, wielder of magic and able to make creations out of thin air to do your bidding. Well, not quite. You are a Shaper trainee and you can't even cast any spells yet. On your sea voyage to your final trainee posting, you are attacked by a mysterious ship. Your living vessel is mortally wounded but is able to deliver you on the shores of Sucia Isle.

But Sucia has been Barred for over a century. Now, stuck on an abandoned isle full of who knows how many monsters, you have to explore and survive long enough to find a boat and freedom. It won't be even that simple because what has been left on Sucia Isle is a secret that may destroy the Shaper civilization.

Game

Geneforge is a fantasy adventure game where you control a Shaper. There are three varieties of Shapers: Shapers, Guardians and Agents. Shapers are the standard Wizards in other RPGs -- weak at fighting but strong at magic, though it is creation magic where they shine. Guardians are warriors and weak at general magic though they can also make creations. Agents are good at general magic but weak at creation magic.

One of the main focuses of the game is making creations. There are almost a couple dozen different creatures you can make -- fighters, shooters, magic wielders -- each with their own characteristics. Your party can contain up to seven creations and since you never pick up other people, you better create some companions.

There are 77 areas, each area being for the most part a self-contained location with its own inhabitants and plots. Some areas are towns where you can interact with people and buy and sell goods. Other areas include forests, desert and rivers as well as cities, temples and dungeons. I found 75 of the areas before I finished the game.

Plots, plots, plots. There are lots of plots. Each town has a different faction with different goals and temperament. There are lots of little missions that are given out and completing some missions will affect how people see you and react to you. For example, early on you have the choice of assassinating one of the leaders or you can reveal the spies for what they are. It's a remarkably deep world that only breaks down occasionally.
There are also multiple endings, with one or two being best case scenarios, depending on your point of view. I didn't ally myself with the evil side so I didn't see those endings, but at a guess I think there are about six different endings.

Graphics and Sound

The graphics are bright and cheerful. Characters move and turn around, make attacks and fire missiles, all rendered smoothly. The game does force you into an 800x600 screen and takes over the computer, which is unfortunate since I kept forgetting to set the sound correctly before going into the game.

Sound is also fairly good. Atmospheric sounds abound, from wind to water to children laughing. Special effect sounds like the start of combat and spell casting are covered. There is no sound track and no speech, but certainly enough sound so that it feels like a real environment.

Gameplay

It's mostly mouse derived. Click where you want to go, click to open chests and activate items, click to put on items or drop them, click to cast spells and make creations. There are some keyboard shortcuts but for the most part it is a mouse intensive game. I found that it was not too bad, though my hand did get cramped after a while.

The gameplay is in real time, though for the most part monsters either stay where they are or follow paths and they don't attack you unless they see you or other monsters start yelling for help. Once combat starts it is turn based, with each combatant getting a set number of Action Points to use in moving and fighting. It is also useful to be in combat mode because time doesn't pass by and you can think, especially useful when some poison has affected the whole party and you're scrambling to cast cure on everyone.

There are about 20 save game spots and the game saves when you move from one area to another. Writing of which, the game has the nice feature that when you leave an area, you can go to any area you've explored so you don't have to be constantly tracking through safe and boring lands. Each time you enter an area the game has to load the data, which takes a few seconds.

Recommendations

Gosh, this was a very fun game and I'm eager to try it again as a different class and at a harder level. For $25 it's well worth the money and Spiderweb has a hint book for $10, though if I could finish the game it's not that mentally hard. Geneforge came with Aladdin's Ten for 10 Games pack, which makes it an even better buy.
Copyright (c) 2003 Kevin C. Wong
Page Created: December 1, 2003 Page Last Updated: December 1, 2003