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Game Type: Side-scrolling action (e.g. Scramble)
Platform:  Mac OS 9 and Mac OS X
Tested on: Titanium PowerBook G4/800
Publisher: Lost Minds
Year:      2002
Version:   1.1
Price:     $10 Shareware
Graphics:  5/5
Sound:     4/5
Gameplay:  5/5
Overall:   5/5

Teaser

You a are lone interstellar traveller flying along in your purple squid ship when you encounter a field of space junk complete with enemy spaceships trying to blast you into itty bitty pieces. What else can you do but defend yourself and blow them to kingdom come? Of course, after that you have to investigate this interstellar hazard and perhaps find someone to complain to. The trail of death and destruction soon leads you to a little blue planet in an out of the way corner of the galaxy...

Game

AstroSquid is a side-scrolling shoot 'em up with sharp graphics and engaging gameplay. You control a purple ship that can move anywhere on the always-scrolling-to-the-left screen. For a weapon you have an underwhelming bb gun, but you can pick up powerups that provide you with any one of four different weapons. Each weapon has four power levels -- the more powerups you pick up the more powerful the weapon becomes. But be careful not to pick up a different powerup or you will switch to a new weapon at its lowest setting.

One weapon is the yellow bb gun. At level one it shoots several shots a second, although only one at a time. At level two it shoots two shots at a time, at level three it also shoots diagonally forward up and down, and at level four it shoots forward with a super shot as well as shoots up and down with single shots.

The green glop gun always shoots forward at all power levels but is more powerful than the yellow gun. The red laser shoots a continuous beam forward that gets more powerful at higher levels (though I've never gotten it to level four since it's my least favorite weapon). My favorite weapon is the lightning gun, which shoots a continuous stream of lightning at the nearest target. It's the only gun that can shoot behind you, it requires no aiming, and does a great deal of damage at higher power levels. The only drawback is that occasional it gets stuck shooting something that can't be destroyed, so you have to maneuver to bring your real target closer.
For defense you have some rather thin shields which will protect you from the occasional enemy fire and debris collision (you bounce off of most objects you brush against), but a few hits will bring it down and then the next hit kills you. You also have your maneuverability because most bad guys only shoot to the left or in restricted fields of fire. The objective is to make it to the end of the level, blasting obstacles and enemies while picking up the occasional powerup.

Graphics and Sound

The graphics are silky smooth -- I never experienced any slowdowns. Everything is distinctive and easy to recognize. It's easy to tell what's going on which is important because you have to maneuver constantly to avoid hitting things. All the objects are rectangular sprites which is usually not noticeable except for a few non-rectangular bad guys. Also, very few things articulate which for this game would probably only add needless detail.

The sounds are clear. You shoot things and hear them explode but for the most part the bad guys don't make shooting sounds (or at least they are very subdued sounds). The background soundtrack is quite good. It keeps you pumped up and is varied enough that I never thought it was repetitive. The only problem with sound is that the enemy boss theme is quite loud compared to the rest of the game.

Gameplay

You can configure your keyboard controls and set the sound effect and sound background levels. There are sixteen levels with a level boss at the end of each even level. You start out with two ships and there's an extra ship powerup every two or three levels. At the start of each level your shield is reset to the start level and your weapon is reset to the base weapon. Also, once you've completed a level you can then start a new game at that level.

Combine the last two statements with the fact that every level can be completed with one ship (it's not a really hard game) and this means that you can work through all the levels to the end of the game with not too much effort. After working my way through each level I was able to go through all sixteen levels in one game. It probably took me four to six hours of gameplay to get to that point.

Recommendations

For $10 this is a great game. If you're fairly ok with video games you can finish this one in one day, but chances are it'll take a few days of playing a game or two at a time. The graphics and sound are great and the gameplay is addictive. This is certainly a shareware game well worth the price.
Copyright (c) 2003 Kevin C. Wong
Page Created: December 1, 2003 Page Last Updated: December 1, 2003