From my
original notes. [] are run-time additions.
Objective: This run is meant to be fun, not dangerous. As such, try to
humiliate the characters. Use props, make them sing, act it up.
Magic: Unless noted otherwise, all magical effects are of level (d5x10)
effect. Add Penetration of (d5x10) for a total Penetration of (2d5x10).
Duration is Season (which might not be in the rules).
Aura: There is no Aura in New Cirra.
[Language: Since New Cirra is a 20th Century idea, everybody speaks
modern English. Much to my dismay, the Mages didn't have enough InMe or
any real language skills. I should have let them use Latin, but nobody
was all that high in Latin. German was the closest.]
Getting to New Cirra
Obstacle 1: DND-Type Magic
Pools
Underwater passage splits into three tunnels (should be too far to swim
back and warn the others).
Tunnel 1: Changes
mage's clothes to a random color (MuTe).
Roll d20: 01. Red 11. Tye-Dye
02. Orange 12. Maroon
03. Yellow 13. Flourescent Green
04. Green 14. Flourescent Yellow
05. Blue 15. Flourescent Blue
06. Indigo 16. Black
07. Violet 17. White
08. Puce 18. Polka Dots
09. Charcoal 19. Striped
10. Rainbow 20. Transparent
Tunnel 2: Change a
physical characteristic of mage (MuCo).
Roll d10: 01.
Voice 06. Legs
02. Eyes 07. Ears
03. Hair 08. Nose
04. Skin 09. Mouth
05. Arms 10. Body
Roll
d10: 01-03. Good/Beneficial Effect
04-09. Neutral to Bad Effect
10. Very Bad Effect
Tunnel
3: Change a mental/magical characteristic of mage (MuMe/MuVi).
Roll d10:
01. Animal Quality 06. Random Advantage/
Disadvantage
02. Extra Spell 07. Read Minds
03. Loss of Spell 08. Invisibility
04. Extra Magic (Art) 09. Teleport
05. Less Magic (Art) 10. Lightning
Obstacle 2.
Wheel... of... Pain^h^h^h^hMisfortune
Sign says "Spin wheel to enter". Roll d10, after spin character is
teleported to the other side.
01.
"Get out of the Goddess' Wrath" card.
"Present to the Goddess before she Zaps you (but after she gets mad)".
This'll be a hard one for the character to time correctly.
02. Character will be attacked by one of Autumn's pet rats, which drops
out of the sky. Apply rat at an inopportune moment.
03. "Free can of Dr. Pepper" card.
"Present to the Goddess' bard or any Temple worker". [Effect: add 2
extra 0 fatigue levels to drinker. Fatigue lasts until used or 1 season
passes].
04. Small rain cloud over character for the duration of the day. Comes
and goes throughout the next season. Usually just sprinkles, but might
rain lightly.
05. "Free emergency care" card.
"Rip up when needed". Summons Trancer and her two firemen, who will
take 45 minutes to cure the bearer to full health. Character cannot be
dead.
06. Bad luck. Double all non-spellcasting botch dice for next month.
Botches should be funny & incoveniencing, not deadly.
07. "Free chocolate bunny" card.
"Present to Pandora at The Candy Shoppe".
Roll d10:
01-03. Milk chocolate
04-06. Dark chocolate
07-08. Bittersweet
09-10. Unsweetened
Roll d10:
Even. No extra effect
01,03. Lose one fatigue level long term
(until end of adventure)
05,07. Gain one 0 fatigue level until end
of
adventure
09. Roll again. Durations are 1 month
instead
08.
Character comes out covered in:
Roll d5: 01. Chocolate syrup
02. Cotton candy
03. Melted marshmallow stuff
04. Chili powder
05. Skunk aroma
09.
"Gift dispensation" card.
"Bearer doesn't have to bring an offering when visiting the Temple. One
use."
10. Character
can't see or hear Goddess, without magic intervention. This could annoy
the Goddess.
Obstacle 3. Grogs Away!
Door leading to New Cirra. Anyone with no magic/faerie blood will be
teleported back outside.
New Cirra
New Cirra and the Cirran Restoration Society is a shared world created
by Melissa Monson and expanded by CRS members in the Hudson Leick
Mailing List. Most CRS members are responsible for a particular
project/business. See the current "CRS - Who's Who" list for what's in
town.
Shops to get gifts for the Goddess:
Candy Shoppe (Pandora)
Kindling Gate Mall (Matt Peters)
Gyft Shoppe (Sherry)
Ye Olde Joke Shoppe (Tartan Terror)
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Quotes
from the Goddess: [Never got to use these]
Sweet Mother of Zeus!
Shut up you little pissant.
{SMACK on the head}
Pah-lease!
Tartarus!
Son of a Bacchae!
Bite me.
At the Temple:
Present: The Goddess, her bard Leicky, Cal the High Priestess, Lady
Callisto the Faith Enforcer.
The Goddess sits on her throne (the dungeon chair from "Return of
Callisto"). Leicky and Lady Callisto are on one side, Cal is on the
other side of the Goddess. Leicky and LC are members of Club Pain,
while Cal is a member of the Vicious Circle, think of them as (not so)
secret societies.
The Goddess approves of strong warrior-types and will flirt with
everyone, male or female. She acts like a spoiled brat and her mood
changes are quick and unpredictable.
[It's just after Solstice so the Goddess is dressed up as Senticles and
the others are dressed up as elves]
Events:
- Leicky, LC, and Cal get into an argument about which
group is better, which group can get the Slinky back, etc. The Goddess
will stop them, violently.
- Goddess asks the characters for help in getting her
Slinky back. Materializes a Slinky so they know what hers looks like
(she had a Gold Slinky). May get a distant look and start softly
singing the Slinky Song.
- Goddess materializes a can of Dr. Pepper and drinks
some.
- If characters look awful (from the 'Getting to New
Cirra' section) the Goddess will comment on it. She may ask why they
came that way. Leicky can explain about the tunnel to the faerie realms.
- If the characters say they need grog help the Goddess
will graciously volunteer Leicky, Lady Callisto, and Cal. ("No Goddess!
Not the Giant Lizard!" "Quit your whining you little pissant. And to
think you're my ______.")
[When the Goddess gets her presents she tries them out on her subjects
(if the present is some sort of weapon). Since it's just after Solstice
she will give gifts to the characters. Her gifts tend to be martial in
nature so mages may find them inconvenient.]
Road to the Lizard's Lair
Obstacle 1. Lizard Bridge
A wooden rope bridge across a chasm. River of lava at the bottom.
"I thought that would have cooled off by now..."
4 Lizardmen with sword and shield guard the bridge. To get through the
characters can: kill the lizardmen or sing the Slinky Song.
[The lizardmen are playing with their personal Slinkies]
Obstacle 2. Aerial Attack
Lizardmen in hanggliders bomb the party. Each balloon-bomb has a random
content:
Roll d5: 01. Butter (melted)
02. Salt
03. Maple syrup
04. Feathers
05. Rocks (+10 damage)
They make 2 passes each.
Obstacle 3. Maze of the
Lizotaur
The Lizotaur has a lizard's head and a man's body.
The maze is filled with traps [I had the characters hit 10 traps
instead of going through the map]
Roll d10 for each trap:
01. Teleport to Lizotaur 06. Arrow trap
02. Teleport to exit 07.
Butter trap
03. Teleport to entrance 08. Salt trap
04.
Pit
09. Syrup trap
05. Net
trap
10. Feather trap
[The Lizotaur is actually quite nice and a gracious host]
At the Giant Lizard's Lair
He's in a big cave. A large pile of Slinkies sit in one corner.
The Giant Lizard will try to eat any character who has had butter and
salt poured on him. Maple syrup and feather characters will be totally
ignored. Other characters are somewhere inbetween.
If the characters talk to the Giant Lizard, he says he wants a giant
tub of buttered popcorn in return for the Gold Slinky. The characters
can return to New Cirra with this message.
The Slinky Song
The Slinky Song. I got it off of a Slinky web site; they transcribed it
from a WAV file. I think this is an early version of the song since the
wording is different than I remember. The WAV file seems incomplete so
I added the fourth stanza.
Slinky Song
Who walks a stair, without a care
It shoots so high in the sky.
Bounce up and down, just like a clown.
Everyone knows its Slinky.
The best present yet, to give or get
The kids will all want to try
The hit of the day, when you are ready to play
Everyone knows it's Slinky
It's Slinky, It's Slinky
for fun it's the best of the toys
It's Slinky, It's Slinky
The favorite of girls and boys
[It's Slinky, It's Slinky
for fun it's a wonderful toy
It's Slinky, It's Slinky
It's fun for a girl and a boy]
-=+=- The End -=+=-
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