These notes
are intended to be used for running BattleMechs in an AD&D
"dungeon-crawl" type of module. The tables are for converting monsters
to BattleTech values. I assume that the monsters and dungeon are 'Mech-
sized. I don't deal with treasure, XP, or spells.
Damage, Hit Points
Damage Points convert 1:1
Hit Points convert 1:1
THAC0 to Base Gunnery
19-20........8+
17-18 7+
15-16........6+
13-14 5+
11-12........4+
09-10 3+
07-08........2+
05-06 1+
??-04........0+
Special Target/Damage Modifiers Against Monsters
Flank Attacks: -1 to hit bonus
Rear Attacks: -2 to hit bonus, +50% damage (min +1)
Location rolls:
2 = +50% damage (min +1)
3,11 = +25% damage (min +1)
12 = +100% damage (min +1) |
Armor Class to Base Piloting and Initiative Bonus
AC
Piloting
Initiative
10................8+..................+00
09
8+
+01
08................7+..................+02
07
7+
+03
06................6+..................+04
05
6+
+05
04................5+..................+06
03
5+
+07
02................4+..................+08
01
4+
+09
00................3+..................+10
-01
3+
+11
-02................2+..................+12
-03
2+
+13
-04................1+..................+14
-05
1+
+15
-06................0+..................+16
-07
0+
+17
Reasoning: Good initiative units don't get hit as much.
Movement to Walk MP
18" 7
15" 6
12" 5
09" 4
06" 3
03" 2 |