Miscellaneous
Search for secret doors: use Perception with +2 to +6 penalty,
depending on the size of the room and the type of secret/concealed door.
Magic Resistance: % protection is damage reduction from energy weapons
Paralyzation: If max damage inflicted, 'Mech can't walk, run,
torso-twist for one turn.
Petrification: If max damage inflicted, 'Mech shuts down for 1 turn
+x magic weapons needed to hit creature: Each +1 equals 2 pts damage
reduction from each damage location roll. (ie SRMs and LRMs are greatly
reduced).
Saving throws: Use a Piloting roll with a penalty equal to the saving
roll penalty.
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