Policeman (Low Level)
Race: Human (0) Blade P 1 9+ Attributes: 24 (2) Bureaucracy S 2 8+ Skills: 30 (4) Interrogation S 2 8+ Advantages: 4 (4) Medtech M 1 9+ Vehicle: None (0) Perception M 2 8+ Running A 1 9+ BLD 4 Athletic 10 Security Systems M 2 8+ REF 4 Physical 10 Seduction S 1 9+ ITN 4 Mental 10 Small Arms P 2 8+ LRN 4 Social 10 Streetwise S 2 8+ CHA 4 Morale 3 Unarmed Combat A 1 9+ (Misc Skill) ? 1 9+
Advantages: Combat Sense (2) Head 8 Walk 4 Well Connected (2) Torso 24 Run 9 Arm 12 Sprint 13 Initiative: 2d6 + 6 Leg 12
Equipment: flak vest (torso) [Energy 2, Ballistic 1/2, Melee 1/4, Dmg Cap 25] flak helmet (head) [En 2, Bl 1/2, Ml 1/4, Dmg Cap 10] standard pistol [DMG 2d6+3, RNG 2/4/8, Shots 6] 2 reloads for standard pistol club [DMG 1d6+6 bruise] personal communicator [10km range] medkit [-2 for medtech, 1 use] noteputer 2d6 c-bills
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Policeman (Level 1)
Race: Human (0) Administration M 1 9+ Attributes: 24 (2) Blade P 1 9+ Skills: 30 (4) Bureaucracy S 2 8+ Advantages: 4 (4) Drive/Ground P 1 9+ Vehicle: None (0) Interrogation S 3 7+ Medtech M 2 8+ BLD 4 Athletic 10 Negotiation S 1 9+ REF 4 Physical 10 Perception M 3 7+ ITN 4 Mental 10 Running A 2 8+ LRN 4 Social 10 Security Systems M 3 7+ CHA 4 Morale 3 Seduction S 1 9+ Small Arms P 3 7+ Streetwise S 3 7+ Tactics M 1 9+ Unarmed Combat A 2 8+ (Misc Skill) ? 2 8+ Advantages: Combat Sense (2) Head 8 Walk 4 Well Connected (2) Torso 24 Run 10 Arm 12 Sprint 14 Initiative: 2d6 + 6 Leg 12
APs earned: 40 APs spent: 20 Skill Points: 200
Equipment: ablative/flak vest (torso) [Energy 1/2, Ballistic 1/2, Melee 1/4, Dmg Cap 20] ablative/flak helmet (head) [Energy 1/2, Ballistic 1/2, Melee 1/4, Dmg Cap 10] sternsnacht pistol [DMG 4d6+2, RNG 2/4/12, Shots 3] 4 reloads for sternsacht stunstick [DMG d6+2 (bruise) + special] personal communicator [10km range] medkit [-2 for medtech, 1 use] noteputer 3d6 c-bills
Optional Equipment: standard rifle [DMG 3d6, RNG 6/15/30, Shots 10] 2 reloads for standard rifle
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