Thug/Bodyguard (Low Level)
Race: Human (0) Blade P 1 7+ Attributes: 24 (2) Interrogation S 1 10+ Skills: 30 (4) Perception M 2 9+ Advantages: 3 (3) Running A 1 7+ Vehicle: Cycle (1) Security Systems M 1 10+ Small Arms P 3 6+ BLD 5 Athletic 8 Stealth P 1 8+ REF 5 Physical 9 Streetwise S 1 10+ ITN 4 Mental 11 Throwing Weapons P 1 8+ LRN 3 Social 11 Tracking M 1 10+ CHA 3 Morale 3 Unarmed Combat A 3 5+ (Misc Skill) ? 1 ??+
Advantages: Combat Sense (2) Head 10 Walk 5 Contact (1) Torso 30 Run 11 Arm 15 Sprint 16 Initiative: 2d6 + 7 Leg 15
Equipment: flak vest (torso) [Energy 2, Ballistic 1/2, Melee 1/4, Dmg Cap 25] auto pistol [DMG 2d6, RNG 2/4/8, Shots 10] 2 reloads for auto pistol dagger [DMG 1d6-1] motorcycle 2d6 c-bills
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Thug/Bodyguard (Level 1)
Race: Human (0) Appraisal M 1 10+ Attributes: 24 (2) Blade P 1 7+ Skills: 30 (4) Drive/Ground P 1 8+ Advantages: 3 (3) Gambling M 1 10+ Vehicle: Cycle (1) Interrogation S 1 10+ Perception M 3 8+ BLD 5 Athletic 8 Running A 2 6+ REF 5 Physical 9 Security Systems M 2 9+ ITN 4 Mental 11 Small Arms P 4 5+ LRN 3 Social 11 Stealth P 2 7+ CHA 3 Morale 3 Streetwise S 2 9+ Tactics M 1 10+ Throwing Weapons P 1 8+ Tracking M 1 10+ Unarmed Combat A 4 4+ (Misc Skill) ? 1 ??+
Advantages: Combat Sense (2) Head 10 Walk 5 Contact (1) Torso 30 Run 12 Arm 15 Sprint 17 Initiative: 2d6 + 7 Leg 15
APs earned: 40 APs spent: 20 Skill Points: 150
Equipment:
ablative/flak vest (torso) [Energy 1/2, Ballistic 1/2, Melee 1/4, Dmg Cap 20] sternsnacht pistol [DMG 4d6+2, RNG 2/4/12, Shots 3] 4 reloads for sternsacht vibrodagger [DMG 2d6] motorcycle 4d6 c-bills
Optional Equipment:
ablative/flak helmet (head) [Energy 1/2, Ballistic 1/2, Melee 1/4, Dmg Cap 10] standard rifle [DMG 3d6, RNG 6/15/30, Shots 10] 2 reloads for standard rifle
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