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Cheyenne Mountain Facility

The underground facility is three levels, buried deep in Cheyenne Mountain. Things to note are the security walls, which start out unset. Normal power is out, emergency power and lights are still working. The computers are somewhat working.

Computer System:

Players can log into the computer system once they get past the security system (the computer has been locked out to prevent its use by the Goa'uld). This requires Computer and Security Systems rolls. Once inside the system, they have access to the security cameras, the security walls, and whatever else they think of. Note that the computer system has no contact with the outside. They'll have to log into the Mainframe for that. To do anything will require more Computer and Security System rolls, to keep things exciting.

Armory:

The armory contains four more Zat'nik'atel guns (fully charged), a dozen heavy grenades (5d damage), two LAW rockets (5d+6 dmg), a BMFB (only Colonel O'Neill knows how to activate, deactivate the BMFB), and a few other small arms. There is some C-4, enough to get through a security wall, or two normal walls, or four reinforced doors.

Power Room:

Both emergency generators have been shot. The players may get one of them working by salvaging parts from the other. This will require Engineering, Tinker, Tech/Electronics, & Tech/Mechanical rolls. Once the power is up the elevators, security walls, and normal lights will work.

Elevator:

The elevator doesn't have enough power to go up. Only down, it starts on the second level. Once reserve power is restored the elevator can go up.

Command Room/Auxiliary Control:

The main computer system access is in the Command Room. Aux Control has a backup system that will be harder to use (+2 mod).

Gate Room:

Full of dead Marines. Some have been stunned (the extra players) and will awaken in a few minutes.

Lighting:

With emergency lighting, shooting at anything more than a few meters away will have an extra +1 penalty. Also Perception rolls will be slightly harder.

Others:

Everything else, make up as you go along. There are human bodies everywhere so extra human weapons and armor are no problem.

Copyright (c) 1998 Kevin C. Wong
Page Created: May 28, 2004
Page Last Updated: May 28, 2004