Cheyenne Mountain Facility
The underground facility is three levels, buried deep in
Cheyenne
Mountain. Things to note are the security walls, which start out
unset. Normal power is out, emergency power and lights are still
working. The computers are somewhat working.
Computer System:
Players can log into the computer system once they get
past the
security system (the computer has been locked out to prevent its
use by the Goa'uld). This requires Computer and Security Systems
rolls. Once inside the system, they have access to the security
cameras, the security walls, and whatever else they think of. Note
that the computer system has no contact with the outside. They'll
have to log into the Mainframe for that. To do anything will
require more Computer and Security System rolls, to keep things
exciting.
Armory:
The armory contains four more Zat'nik'atel guns (fully
charged),
a dozen heavy grenades (5d damage), two LAW rockets (5d+6 dmg),
a BMFB (only Colonel O'Neill knows how to activate, deactivate
the BMFB), and a few other small arms. There is some C-4, enough
to get through a security wall, or two normal walls, or four
reinforced doors.
Power Room:
Both emergency generators have been shot. The players
may get
one of them working by salvaging parts from the other. This will
require Engineering, Tinker, Tech/Electronics, & Tech/Mechanical
rolls. Once the power is up the elevators, security walls, and
normal lights will work.
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Elevator:
The elevator doesn't have enough power to go up. Only
down, it
starts on the second level. Once reserve power is restored the
elevator can go up.
Command Room/Auxiliary Control:
The main computer system access is in the Command Room.
Aux
Control has a backup system that will be harder to use (+2 mod).
Gate Room:
Full of dead Marines. Some have been stunned (the extra
players)
and will awaken in a few minutes.
Lighting:
With emergency lighting, shooting at anything more than
a few
meters away will have an extra +1 penalty. Also Perception rolls
will be slightly harder.
Others:
Everything else, make up as you go along. There are
human bodies
everywhere so extra human weapons and armor are no problem.
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