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Statistics

Staff Weapon (Support Weapon):

5d6 + 9 damage, Energy. 33 shots. Shoots every other round. Range is 10/20/30. Can be used as a staff that does d6 + 4 damage (Melee skill).

Zat'nik'atel (Small Arms):

50 points of power. Has three modes. Stun (4 power) which is the same as a Stunstick, Normal (2 power) which does 4d6 damage, and Incinerate (4 power) which does 5d6 damage. Damage is Energy. Ranges are 2/4/8. Guns can be recharged in the Armory, 6 points per hour.

Goa'uld Armor:

Treated as Ballistic Plate (so its not very good against Energy weapons). Doesn't take damage. Each suit is keyed to the wearer so they can't be used by the players during the course of the adventure.

Force Field:

The Goa'uld leader has a personal force field which blocks all attacks. Physical attacks will go through. Thrown weapons (such as grenades) will also go through. Note that the Goa'uld leader still has Armor on.

Goa'uld Leader:

BLD 4     Small Arms       4     Goa'uld Armor
REF 3 Support Weapons 8 Force Field
ITN 6 Zat'nik'atel
LRN 6
CHA 5

Jaffa, personal guard:

BLD 6     Small Arms       2     Goa'uld Armor
REF 5 Support Weapons 4 Staff Weapon
ITN 4 Zat'nik'atel
LRN 5
CHA 4

Jaffa, normal warrior:

BLD 5     Small Arms       4     Goa'uld Armor
REF 4 Support Weapons 6 Staff Weapon
ITN 4
LRN 4
CHA 3
Copyright (c) 1998 Kevin C. Wong
Page Created: May 28, 2004
Page Last Updated: May 28, 2004