Statistics
Staff Weapon (Support Weapon):
5d6 + 9 damage, Energy. 33 shots. Shoots every other
round. Range
is 10/20/30. Can be used as a staff that does d6 + 4 damage
(Melee skill).
Zat'nik'atel (Small Arms):
50 points of power. Has three modes. Stun (4 power)
which is the
same as a Stunstick, Normal (2 power) which does 4d6 damage, and
Incinerate (4 power) which does 5d6 damage. Damage is Energy.
Ranges are 2/4/8. Guns can be recharged in the Armory, 6 points
per hour.
Goa'uld Armor:
Treated as Ballistic Plate (so its not very good against
Energy
weapons). Doesn't take damage. Each suit is keyed to the wearer
so they can't be used by the players during the course of the
adventure.
Force Field:
The Goa'uld leader has a personal force field which
blocks all
attacks. Physical attacks will go through. Thrown weapons (such
as grenades) will also go through. Note that the Goa'uld leader
still has Armor on.
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Goa'uld Leader:
BLD 4 Small Arms 4 Goa'uld Armor REF 3 Support Weapons 8 Force Field ITN 6 Zat'nik'atel LRN 6 CHA 5
Jaffa, personal guard:
BLD 6 Small Arms 2 Goa'uld Armor REF 5 Support Weapons 4 Staff Weapon ITN 4 Zat'nik'atel LRN 5 CHA 4
Jaffa, normal warrior:
BLD 5 Small Arms 4 Goa'uld Armor REF 4 Support Weapons 6 Staff Weapon ITN 4 LRN 4 CHA 3
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