kcw | battletech campaign | the gate
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The Goa'uld

The Goa'uld force consists of a Leader, 2 Personal Guard, and a dozen warriors. One warrior is guarding the Gate. Four warriors are in the Command Room. Two warriors stand guard outside the Armory, another two outside the Mainframe room. The other three patrol the complex. The leader and his personal guard are in the Mainframe room, working to end the world.

Once the team disposes of the guard in the Gate Room, the four warriors in the Command Room will see them and go down to take care of the team themselves. Otherwise, the other bad guys stay put, except for the patrol.

The Adventure

Once the team finds out what is going on, they'll have to think of something. Don't suggest anything, as the information on the handouts should be enough. There are a few courses of action once the players find out what the Goa'uld are doing. They can find out from one of the control room computers (it'll note that the Mainframe is in heavy communication with NORAD), or possibly, from a Jaffa captive.

What can the players do? The safest is to set the BMFB and get out of the complex. The Goa'uld don't know about the BMFB, although they are guarding the Armory.

Another plan is to disable the Mainframe, which runs fine on emergency power. This can be done with the C-4, LAWs, or any other explosives. Assuming the players can get into the Mainframe room.

A third plan is to kill all the bad guys. This is hard but maybe not impossible. If the players can get power and access to the computer system, they can use the security walls to isolate the bad guys into small groups and defeat them in detail.

Just leaving the complex is an option, although then the world is likely to be destroyed. Going back through the Stargate is also an option.

The players may think up of something totally different. Let them. Make it challenging and give them a fair chance to succeed. I constantly changed the skill levels of the guards to keep it challenging. By the end, the guards all had Zak guns and were shooting in coordinated assaults. Try to hint that time is short. So they shouldn't undertake a plan that will take several hours to unfold.

Adventure Run

When I ran this adventure, there were five players (so one Marine). Now, I like having the BattleTech characters taking on the roles in my adventures. It's a TV show metaphor, like if you use the TV show actors/characters and put them in another setting. This means that the SG-1 team is rather incompetent in a gunfight, and somewhat ok with other skills.

So I took it easy, giving the Jaffa an 8 skill at first. Noone got shot, they broke into the computer system and found out about NORAD. They fought their way to the Armory and set the BMFB. Then they tried to disable the Mainframe with explosives, but were stopped by the leader and his personal guard. In the end, they gave up and I had to send in Marine reinforcements to clean up the mess.

Copyright (c) 1998 Kevin C. Wong
Page Created: May 28, 2004
Page Last Updated: May 28, 2004