MWII BattleMech Combat
Complex Actions
- Definition: Complex actions take real thinking and/or
some time.
- Evade. Same as a Run/Flank but units firing on target
have an additional +1 to hit penalty. Can't Evade while Jumping.
- Sprint. Unit gets Walk x 2 movement points. Units
firing on target have an additional -1 to hit bonus. Sprinting unit has
a +2 Piloting penalty until its next turn.
- Fire at Multiple Targets. Unit can fire at multiple
targets. All firing must be done at one instance. There is no usual +1
to hit penalty for secondary targets.
- Indirect Fire. Unit can fire LRMs indirectly. Needs
to have another unit that Spotted in their last movement. There is no
+1 to hit penalty for indirect fire.
- Charging/Ramming. This includes running movement.
- Death from Above. This includes jumping movement.
- Simple Action While Moving. Unit can do a simple
action in the middle of movement. Unit can use this action to move a
bit, fire, then move some more.
- Opportunity Action. Unit can do a simple action at
any time hereafter until the unit's next turn. A unit can only do an
opportunity action based on another unit's declaration. If the unit
doesn't declare movement then the opportunity action can be movement
(Walk, Run, or Jump). Opportunity actions have precedence over
preemptions. See below for Opportunity actions and preemptions.
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Opportunity Actions and Preemption
- When a unit declares an Opportunity Action it can
preempt another unit at these times: after the unit declares, at any
time during the declaring unit's movement or actions.
- A unit with an Opportunity Action may only preempt
the current declaring unit. Once a unit declares and moves it cannot be
Opportunity Actioned against.
- A unit with an Opportunity Action cannot preempt
another unit before it declares. Units with an Opportunity Action are
reacting to the current declaring unit.
- Opportunity Actions can only be preempted by other
Opportunity Actions; and only if the preempting unit has a higher
initiative. They cannot be preempted by units with a higher initiative
and no Opportunity Action declared.
- A unit which does an Opportunity Action does not
dissipate heat afterwards. Units only dissipate heat during their
regular declarations. Exception: Vehicles and Infantry never build up
heat; that's why they can't fire twice a turn.
- A unit that did not move during its regular
declaration may use an Opportunity Action to Walk/Run/Jump or the
equivalent for vehicles and infantry.
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