Skill Definitions
Some specific skill uses in my campaign.
Administration
Quaterly administration roll. Good rolls mean some extra money due to
efficient use of money. Bad rolls lose some money. About 5% of monthly
payroll per +/- 1.
Engineering
Used to design BattleMech changes. See "Battlemech modifications"
section.
Impersonation
Also used for acting.
Leadership
At beginning of combat leader makes roll. Each +/- 2 points of
success/failure equals +/- 1 initiative bonus/penalty. If leader
becomes combat ineffective next leader makes leadership roll, add an
extra -1 initiative penalty for each leader down the command chain.
Skill is also used to rally troops when they break.
Perception
Used for memory rolls to see if characters remember something.
Seduction
This also used as a general friendliness roll to see how well
characters get along with NPCs in an informal setting.
SI/Sex
Used to see how good character is in bed.
|