kcw | battletech campaign | house rules 2.0
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Skill Definitions

Some specific skill uses in my campaign.

Administration

Quaterly administration roll. Good rolls mean some extra money due to efficient use of money. Bad rolls lose some money. About 5% of monthly payroll per +/- 1.

Alternate Identity

Strangely enough, I've never seen this skill used.

Communications/Conventional

Battlefield communications with the other side. Breaking into their frequency. Remote skill use with subordinates in other star systems.

Communications/Hyperpulse Generator

Since this is a restricted skill I've never used it.

Computer

Avoid Mech shutdown.

Engineering

Used to design BattleMech changes. See "Battlemech modifications" section.

Impersonation

Also used for acting.

Leadership

See the initiative rules in the Combat Rules. Skill is also used to rally troops when they break.

Navigation

Also used for reading maps, orienteering.

Perception

Used for memory rolls to see if characters remember something.

Seduction

This also used as a general friendliness roll to see how well characters get along with NPCs in an informal setting.

SI/Erotica

Used to see how good character is in bed.

Copyright (c) 1998 Kevin C. Wong
Page Created: May 14, 2004
Page Last Updated: May 14, 2004