Skill Definitions
Some specific skill uses in my campaign.
Administration
Quaterly administration roll. Good rolls mean some
extra money due to efficient use of money. Bad rolls lose some money.
About 5% of monthly payroll per +/- 1.
Alternate Identity
Strangely enough, I've never seen this skill used.
Communications/Conventional
Battlefield communications with the other side.
Breaking into their frequency. Remote skill use with subordinates in
other star systems.
Communications/Hyperpulse Generator
Since this is a restricted skill I've never used it.
Computer
Avoid Mech shutdown.
Engineering
Used to design BattleMech changes. See "Battlemech
modifications" section.
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Impersonation
Also used for acting.
Leadership
See the initiative rules in the Combat Rules. Skill is
also used to rally troops when they break.
Navigation
Also used for reading maps, orienteering.
Perception
Used for memory rolls to see if characters remember
something.
Seduction
This also used as a general friendliness roll to see
how well characters get along with NPCs in an informal setting.
SI/Erotica
Used to see how good character is in bed.
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