kcw | battletech campaign | house rules 2.0
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Skill Definitions

SI/Video Games

Used for BattleMech simulator. In the simulator character can use this skill to replace any and all other skills. Otherwise their simulator skill base target is:

       (real base target) + (SI/VG base target)
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2

For tactics and piloting skill levels (for initiative bonus) use:

       (real skill level) + (SI/VG skill lvel)
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2

Strategy

At the beginning of combat leader makes roll. Success confers some sort of vague bonus. Failure confers some sort of vague penalty. Some things I've used is enemy fighter support, enemy reinforcements' arrival time, enemy surprise, player hidden units or fortifications, extra or less enemies, scenario duration, scenario victory conditions.

Tinker

Like engineering, but for weird tech.

Training

At the end the month each lance leader makes training roll. Lance second in command can also make a training roll. Only PCs and NPPCs make training rolls. Each NPC gets a minimum of 1 point.

    The number of points an NPC Mechwarrior gets is:
Avg level of lance in points +
Unit leader training roll +
(unit second training roll)/2 round down +
-1 if unit was not in combat

Unit leader training roll:
Margin of Success Points
-2 or less 0
-1 to +1 1
+2 to +3 2
+4 to +5 3
+6 to +7 4
etc.

Add the points to a training stat for each NPC. NPCs go up levels as they reach certain training stat scores:

 Level          Stat  Piloting/Gunnery  Points/Month for
an average unit
1. Green 0 6/5 2
2. Regular 25 5/4 4
3. Veteran 125 4/3 6
4. Elite 550 3/2 8
5. Elite+ 1150 2/1 10
6. Elite++ 2300 1/0 N/A
Copyright (c) 1998 Kevin C. Wong
Page Created: May 14, 2004
Page Last Updated: May 14, 2004