Skill Definitions
SI/Video Games
Used for BattleMech simulator. In the simulator
character can use this skill to replace any and all other skills.
Otherwise their simulator skill base target is:
(real base target) + (SI/VG base target) ---------------------------------------- 2
For tactics and piloting skill levels (for initiative
bonus) use:
(real skill level) + (SI/VG skill lvel) --------------------------------------- 2
Strategy
At the beginning of combat leader makes roll. Success
confers some sort of vague bonus. Failure confers some sort of vague
penalty. Some things I've used is enemy fighter support, enemy
reinforcements' arrival time, enemy surprise, player hidden units or
fortifications, extra or less enemies, scenario duration, scenario
victory conditions.
Tinker
Like engineering, but for weird tech.
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Training
At the end the month each lance leader makes training
roll. Lance second in command can also make a training roll. Only PCs
and NPPCs make training rolls. Each NPC gets a minimum of 1 point.
The number of points an NPC Mechwarrior gets is: Avg level of lance in points + Unit leader training roll + (unit second training roll)/2 round down + -1 if unit was not in combat
Unit leader training roll: Margin of Success Points -2 or less 0 -1 to +1 1 +2 to +3 2 +4 to +5 3 +6 to +7 4 etc.
Add the points to a training stat for each NPC. NPCs go
up levels as they reach certain training stat scores:
Level Stat Piloting/Gunnery Points/Month for an average unit 1. Green 0 6/5 2 2. Regular 25 5/4 4 3. Veteran 125 4/3 6 4. Elite 550 3/2 8 5. Elite+ 1150 2/1 10 6. Elite++ 2300 1/0 N/A
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