Steiner-Grimm Summit on Trell I
Trellwan, Trell I, Trellshire, Tamar Domains, Lyran
Commonwealth
Hendrik Grimm is reported to have travelled to the
world of
Trellwan in order to sign a treaty with the Lyran government. Terms
of the treaty are sketchy, but they include a mutual non-aggression
pact and provisions for the Oberon Confederation to provide for the
defense of Steiner border worlds. Security on the world is reported
to be surprisingly light, perhaps because the bandit king represents
only a minor power in the Inner Sphere.
Commonwealth BattleMech Units
The composition of the average Steiner unit is very
much like
those in the other Successor States. Even here in the prosperous,
industrial Commonwealth, however, the scarcity of working weaponry
makes it near impossible to create more than a few specialized units
based on specific weapons systems.
Light lances in the Commonwealth usually have at least
one COM-2D
Commando BattleMech. Manufactured by Coventry Metal Works, these Mechs
are popular among MechWarriors both for their capabilities and their
reliability. They are fast becoming as common as Stingers and Wasps in
House Steiner's Light and Recon lances.
The LCAF has shown little interest in organizing Medium
lances,
which is why Lyran units contain the usual hodgepodge of Phoenix Hawks,
Griffins, Shadow Hawks and less common designs in the 35- to 55-ton
range. It is unknown whether the Steiner commanders will decide to
incorporate the highly specialized HCT-3T Hatchetman into front-line
units or to reserve them for city garrison duties because of the 'Mechs
obvious urban combat abilities. There are new Davion-made DV-6M Dervish
'Mechs now appearing among Steiner units. It is assumed that their
sudden appearance is another example of the new alliance between the
two states at work.
Heavy lances, the backbone of the Lyran 'Mech
regiments, have no
real philosophy behind their composition. All heavy units are equipped
with a wide variety of BattleMechs in the 60- to 75-ton range. Many
of these 'Mechs are of Commonwealth manufacture and are usually in
near-peak fighting condition.
All Commonwealth assault lances are centered around the
ZEU-6S Zeus
and AS7-D Atlas Assault 'Mechs. The pride of the LCAF, the Atlas and
Zeus have proven the bane of many an enemy that came up against their
deadly combinations of firepower.
From: House Steiner, Ed. Gerald Steiner-Nelson,
ComStar Archives
Commonwealth AeroSpace Units
The LCAF's use of AeroSpace Fighters differs slightly
from that of
other Successor States. Though groups of two fighters are still --
technically -- assigned to every third 'Mech lance as in the old days,
in practice, the Steiner commanders are more likely to gather up the
regiment's fighters into one group. This Air Wing usually consists of
about 18 Fighters and their pilots. The commander of an Air Wing is a
Leutnant-Colonel, and is usually assigned a newly made CHP-W5 Chippewa
Fighter.
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Air Wings have considerably more to do than merely
supplying air
cover for the regiment. Aside from the duties usually associated with
a 'Mech regiment (which the pilots call 'Buddy Duty'), Fighters have
three other types of assignments.
Some Air Wings act as escort to protect vital convoys
of cargo
JumpShips on their way to and from points. The pilots call this
'Dolphin Duty' after the way these aquatic mammals from Terra used to
guide large ships as though protecting them. Other Air Wings are
assigned to protect a particular planet in concert with the planet's
garrison. This duty is called Planetary Intercept, or P.I. Duty.
Other Air Wings are assigned to 'Beehive Duty', otherwise known as
protecting DropShips, particularly the massive Overlords, during their
combat runs.
The CHP-W5 Chippewa, LCR-R15 Lucifer, and the SYD-21
Seydlitz
AeroSpace Fighters are the mainstay of the AeroSpace Corps of the LCAF.
From: House Steiner, Ed. Gerald Steiner-Nelson,
ComStar Archives
Commonwealth Support Units
Garrison units usually consist of infantry, armored,
and artillery
regiments, whose personnel are mostly native to the planet. There are
usually only a few 'Mech lances that pull garrison duty on a world
unless that planet is strategically important. In such a case, special
BattleMech units are assigned to bolster the usual regiments of the
planet's garrison. 'Mech lances trained to fight in the tight confines
of a city, or lances trained for the murky fights beneath the oceans
and rivers are frequently assigned to protect these important planets.
There is currently a movement within the LCAF to create
more
mixed-arms units. This tendency probably began when Lyran officers
observed the example set by the Eridani Light Horse, with its special
Recon lances and support companies. Several Commonwealth regiments now
employ Recon lances that are made up of two AeroSpace Fighters, a recon
'Mech, and one or two Packrat Patrol Vehicles. The performance of these
units, though not as successful as those of the Light Horse, has
encouraged the high command. Other mixed-arms units will doubtless soon
appear in the Steiner military.
On major offensives, each 'Mech regiment is assigned at
least three
regiments of infantry, armor, and artillery units. This combined group
of regiments is called a Combat Team and is identified by the 'Mech
regiment's name; thus, three infantry regiments and the 36th Lyran
Guards would be called the 36th Lyran Combat Team. The commander of the
'Mech regiment is usually also commander of the whole Team, unless one
of the other regimental commanding officers far exceeds the 'Mech
commander's experience.
From: House Steiner, Ed. Gerald Steiner-Nelson,
ComStar Archives
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