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Riff II Name:    Riff Hamilton III
Player:  Eric Fulton
HP Cost: 1348

____Attributes (358)____

FC   07       FC   06      FC     06

DEX  09 (
84)  STR  06 (36) BODY   09 (72)
INT  06 (42)  WILL 05 (
24) MIND   05 (24)
INFL 05 (28)  AURA 05 (24) SPIRIT 05 (24)

INIT 44       HP   24      Bank   03


____Advantages (30)____

Luck (30)
  Reroll twice during session

Time:     4 APs = 1 minute,   8 APs = 15 minutes
Distance: 4 APs = 150 feet,   8 APs = 1/4 mile (800 yards)
Weight:   4 APs = 800 pounds, 8 APs = 6.5 tons (13000 pounds)

Physical  AV/EV 12/12  OV/RV 09/09 [OV 21 with Dodge]
          AV/EV 12/12  OV/RV 09/09 [OV 21 with Dodge] (Whip)
Mental    AV/EV 05/05  OV/RV 05/05
Mystical  AV/EV 05/05  OV/RV 05/05

Combat Value: 24 + 24 = 48
              24 + 24 = 48 (Whip)


Alter Ego: Riff
Motivation: Upholding the Good
Occupation: Archaeologist
Wealth: 16 (90) FC 2 -- $50m/year
Equipment:
  Knife [BODY 5, EV 3 (6)]
  .45 Automatic [BODY 4, EV 4, Rng 5, Ammo 7, R# 3]
    Explosive Bullets [BODY 0, EV 12, Ammo 7, R# 3] (11 HPs)
  Whip [BODY 5, Glue 5] (Can use Martial Arts for Glue APs)
  Hand Grenade [BODY 1, Bomb 7, R# 3]
  HIVE Blaster (BODY 7, EV 7, Rng 7, R# 3/2 (ammo/broken)
____Skills (870)____

Acrobatics: 12 (15+168) FC 7
  Climbing: Tree 3, Brick Building 6, Cliff 8, Skyscraper 10
  Dodging: Add to OV vs one attack (Dodge Action)
  Gymnastics
Charisma: 9 (20+72) FC 6
  Interrogation: vs INFL/SPIRIT
  Intimidation: vs INFL/SPIRIT
  Persuasion: vs INFL/SPIRIT
    OV/RV: Suspicious +2 Hostile +6 Opposed +10 Vendetta +14
Detective: 6 (10+42) FC 7
  Clue Analysis
  Counterfeit Recognition
  Identification Systems
  Law
  Police Procedure
Martial Artist: 12 (25+144) FC 6
  +4 INIT (Factored in)
  Replace one of AV/EV/OV/RV for H-H Physical Attacks
Military Science: 5 (10+32) FC 8
  Camouflage
  Cartography
  Danger Recognition
  Demolition
  Field Command
  Tracking
Occultist: 3 (20+18) FC 9
  Create Artifact: HP cost
  Identify Artifact: OV/RV = Artifact's highest AP attribute
  Occult Knowledge: OV/RV = obscurity of information
  Ritual Magic: HP cost to learn new ritual
  Premonition:
    Know result of next action (10 HP)
    Detect Good/Evil (10 HP)  OV/RV = difficulty
    Detect synchronicity  OV/RV = difficulty

Scientist: 5 (10+20) FC 5
  Analysis
  Drawing Plans
Thief: 8 (10+80) FC 8
  Escape Artist
  Forgery
  Locks and Safes
  Pickpocketing
  Security Systems
  Stealth
Vehicles: 5 (5+20) FC 5
  Air, Land, Water, Space Craft
Weaponry: 12 (5+144) FC 6
  Exotic Weapons, Firearms, Heavy Weapons, Melee, Missile
Copyright (c) 2003 Kevin C. Wong
Page Created: December 15, 2003 Page Last Updated: May 6, 2004