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John Gilmore, Psychic Investigator Name:    John Gilmore: PI
Player:  Shannon Appelcline
HP Cost: 671 - 85 = 586

____Attributes (286)____

FC   07      FC   06      FC     06

DEX  05 (28) STR  02 (06) BODY   04 (18)
INT  06 (42) WILL 06 (36) MIND   04 (18)
INFL 06 (42) AURA 08 (60) SPIRIT 06 (36)

INIT  34     HP   30      Bank   11

[MIND 12 if using Mind Blank]

Linked Powers:
  INFL = Total FC 17-1/3 (17.33)
  AURA = Total FC 12-5/6 (12.83)

____Powers (224)____

Linked to INFL...
*Awareness: 6 [INFL] (7) FC 1/3, Rng Spec, Type D
  OV/RV = Cosmic Scale Event

Linked to AURA...
*Analytical Smell/Tracking Scent: 08 (40) FC 2 Rng N Type D
  Analyze OV/RV = 0/4/8/15  Track OV/RV 6 (8 individuals)
*Comprehend Languages: 08 (25) FC 1, Rng S, Type D
  +1 FC: Written also
  OV/RV = 2 (language group)/8 (world)/12 (alien)
*Extended Hearing: 08 (18) FC 1/3, Rng N, Type A
  Sound Range = range APs - Extended Hearing APs
*Full Vision: 08 (18) FC 1/3, Rng N, Type A
  360 degree vision out to Range = Full Vision APs
*Microscopic Vision: 08 (18) FC 1/3, Rng 0, Type A
  Tiniest Insects (5 APs) Human Cells (8) Metal Fatigue (10)
*Mind Blank: 08 (35) FC 2, Rng S, Type A
  Add Mind Blank APs to RV vs Life Sense, Mind Probe, Telepathy
*Object Awareness: 08 (33) FC 1/3, Rng N, Type A
  Locate/Use senses as if near object touched in last 24 hrs
  Max range of object = Object Awareness APs
*Postcognition: 08 (30) FC 1/2, Rng T, Type D
  OV/RV = APs of time
  Example: 8-16 minutes (7-8 APs), need to roll 11 for 1 RAP

____Skills (100)____

* Linked

*Charisma: 06 [INFL] (38) FC 3
  Interrogation: vs INFL/SPIRIT
  Persuasion: vs INFL/SPIRIT
    Suspicious +1 CS OV/RV Hostile +3 Opposed +5 Vendetta +7
*Occultist: 06 [INFL] (62) FC 7
  Create Artifact: HP cost
  Identify Artifact: OV/RV = Artifact's highest AP attribute
  Occult Knowledge: OV/RV = obscurity of information
  Ritual Magic: HP cost to learn new ritual
  Premonition:
    Know result of next action (50 HP)
    Detect Good/Evil (50 HP)  OV/RV = difficulty
    Detect synchronicity  OV/RV = difficulty

____Advantages (20)____

Gift of Gab (20)
  OV/RV -2 Column Shift for Interrogation, Persuasion, or
    Intimidation on successful Bluff (INT) Wear Down (WILL),
    Force (STR), or Charm (AURA/Not Intimidation)

____Drawbacks (-40)____

Arch Enemy: Ralkazan (-15)
Dark Secret: Demonic Blood (-25)

Time:      4 APs = 1 minute,   8 APs = 15 minutes
Distance:  4 APs = 150 feet,   8 APs = 1/4 mile (800 yards)
Weight:    4 APs = 800 pounds, 8 APs = 6.5 tons (13000 pounds)

Advancement:
  New Power = Base Cost x 10
  New Skill, New Advantage, Remove Drawback = Base Cost x 5
  Going to  1-8  APs = Factor Cost x10 per AP
  Going to  9-15 APs = Factor Cost x15 per AP
  Going to 16-24 APs = Factor Cost x20 per AP


Alter Ego: n/a [Public Identity]
Motivation: Thrill of Adventure
Occupation: Psychic Investigator
Wealth: 4 (6) FC 2 -- $20k/year
Equipment:

  .38 Pistol [BODY 4, EV 3, Rng 4, Ammo 6, R# 3]
    Shoot human (OV/RV 3): 9 dmg, 13 unc, 15 dying, 21 dead
    Shoot to Wound: roll 11 dmg, 15 unconscious

____Pearl of Opening (35)____

This black and greyish mishappen pearl is said to bring good
luck when diving. Actually, lost in legend, this pearl was
once used to open oysters easily. It's magic is still potent
and can be used to open other closed things.

R# 5  [FC +0]
BODY 8               FC 6 (60)     Size -7 (marble)

Animate Objects 10   FC 5 (80)
  FC +1: Area Effect (0 APs/10 feet)
  FC -2: Only to cause mechanical/magical
         (not electronic/energy) apertures to open

  OV/RV =
    Difficulty of Lock (see Thief skill, house = 2)
    Size/Weight of door/portal
    Strength of restraint
    Magic Strength of Opposing Spell

Copyright (c) 2003 Kevin C. Wong
Page Created: December 2, 2003 Page Last Updated: December 2, 2003