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Name:
John Gilmore: PI
Player: Shannon Appelcline
HP Cost: 671 - 85 = 586
____Attributes (286)____
FC 07 FC
06 FC 06
DEX 05 (28) STR 02 (06) BODY 04 (18)
INT 06 (42) WILL 06 (36) MIND 04 (18)
INFL 06 (42) AURA 08 (60) SPIRIT 06 (36)
INIT 34 HP
30 Bank 11
[MIND 12 if using Mind Blank]
Linked Powers:
INFL = Total FC 17-1/3 (17.33)
AURA = Total FC 12-5/6 (12.83)
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____Powers (224)____
Linked to INFL...
*Awareness: 6 [INFL] (7) FC 1/3, Rng Spec, Type D
OV/RV = Cosmic Scale Event
Linked to AURA...
*Analytical Smell/Tracking Scent: 08 (40) FC 2 Rng N Type D
Analyze OV/RV = 0/4/8/15 Track OV/RV 6 (8 individuals)
*Comprehend Languages: 08 (25) FC 1, Rng S, Type D
+1 FC: Written also
OV/RV = 2 (language group)/8 (world)/12 (alien)
*Extended Hearing: 08 (18) FC 1/3, Rng N, Type A
Sound Range = range APs - Extended Hearing APs
*Full Vision: 08 (18) FC 1/3, Rng N, Type A
360 degree vision out to Range = Full Vision APs
*Microscopic Vision: 08 (18) FC 1/3, Rng 0, Type A
Tiniest Insects (5 APs) Human Cells (8) Metal Fatigue (10)
*Mind Blank: 08 (35) FC 2, Rng S, Type A
Add Mind Blank APs to RV vs Life Sense, Mind Probe, Telepathy
*Object Awareness: 08 (33) FC 1/3, Rng N, Type A
Locate/Use senses as if near object touched in last 24 hrs
Max range of object = Object Awareness APs
*Postcognition: 08 (30) FC 1/2, Rng T, Type D
OV/RV = APs of time
Example: 8-16 minutes (7-8 APs), need to roll 11 for 1 RAP
____Skills (100)____
* Linked
*Charisma: 06 [INFL] (38) FC 3
Interrogation: vs INFL/SPIRIT
Persuasion: vs INFL/SPIRIT
Suspicious +1 CS OV/RV Hostile +3 Opposed +5
Vendetta +7
*Occultist: 06 [INFL] (62) FC 7
Create Artifact: HP cost
Identify Artifact: OV/RV = Artifact's highest AP attribute
Occult Knowledge: OV/RV = obscurity of information
Ritual Magic: HP cost to learn new ritual
Premonition:
Know result of next action (50 HP)
Detect Good/Evil (50 HP) OV/RV = difficulty
Detect synchronicity OV/RV = difficulty
____Advantages (20)____
Gift of Gab (20)
OV/RV -2 Column Shift for Interrogation, Persuasion, or
Intimidation on successful Bluff (INT) Wear Down
(WILL),
Force (STR), or Charm (AURA/Not Intimidation)
____Drawbacks (-40)____
Arch Enemy: Ralkazan (-15)
Dark Secret: Demonic Blood (-25)
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Time:
4 APs = 1 minute, 8 APs = 15 minutes
Distance: 4 APs = 150 feet, 8 APs = 1/4 mile (800
yards)
Weight: 4 APs = 800 pounds, 8 APs = 6.5 tons (13000
pounds)
Advancement:
New Power = Base Cost x 10
New Skill, New Advantage, Remove Drawback = Base Cost x 5
Going to 1-8 APs = Factor Cost x10 per AP
Going to 9-15 APs = Factor Cost x15 per AP
Going to 16-24 APs = Factor Cost x20 per AP
Alter Ego: n/a [Public Identity]
Motivation: Thrill of Adventure
Occupation: Psychic Investigator
Wealth: 4 (6) FC 2 -- $20k/year
Equipment:
.38 Pistol [BODY 4, EV 3, Rng 4, Ammo 6, R# 3]
Shoot human (OV/RV 3): 9 dmg, 13 unc, 15 dying, 21
dead
Shoot to Wound: roll 11 dmg, 15 unconscious
____Pearl of Opening (35)____
This black and greyish mishappen pearl is said to bring good
luck when diving. Actually, lost in legend, this pearl was
once used to open oysters easily. It's magic is still potent
and can be used to open other closed things.
R# 5 [FC +0]
BODY
8
FC 6 (60) Size -7 (marble)
Animate Objects 10 FC 5 (80)
FC +1: Area Effect (0 APs/10 feet)
FC -2: Only to cause mechanical/magical
(not
electronic/energy) apertures to open
OV/RV =
Difficulty of Lock (see Thief skill, house = 2)
Size/Weight of door/portal
Strength of restraint
Magic Strength of Opposing Spell
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