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Villains

Assault Troops (60)

DEX   2  STR   3  BODY    2
INT   2  WILL  3  MIND    2
INFL  2  AURA  2  SPIRIT  3

INIT 16  HPs  10

 
Skills: Martial Artist: 3, Military Science: 3, Weaponry: 3
Equipment:
  Rifle [BODY 4, EV 5, Ammo 12, Range 6, R# 2]
  Grenade [BODY 6, Bomb 8, R# 2]

In general you can assume that the assault troops are busy engaging the base defenders. If forced to fight a hero they will increase their DEX to 3 (3 HPs) when attacking and defending until they run out of HPs. Low powered heroes should be engaged with a few of these troops. They will break if Sumo and Tsunami are defeated.
Sapper Team (6)

DEX   3  STR   3  BODY    3
INT   3  WILL  3  MIND    3
INFL  3  AURA  3  SPIRIT  3

INIT 22  HPs  20


Skills:
  Martial Artist: 4, Military Science: 5, Weaponry: 5, Thief (Stealth): 5
Equipment:
  Submachine Gun [BODY 4, AV 5, EV 5, Ammo 5, Range 5, R# 3]
  Knife [BODY 5, EV 3 [4]]
  Satchel Charge (4) [BODY 3, Bomb 10, R# 2]

The sapper team's job is to place their satchel charges around the four main lab buildings and the barracks and run wire out to a hidden place. Their mission is to destroy the labs should it look like the fight is going against them. At the time the scenario starts, two of the lab buildings have already been wired to explode. If forced to fight, they will use increas their DEX to 5 (6 HPs) if attacked.

Landing Craft (2)

STR 9, BODY 7, Swimming 4, R# 3. Carries 40 troops at 30 mph.
Copyright (c) 2003 Kevin C. Wong
Page Created: December 3, 2003 Page Last Updated: December 3, 2003