Villains
The Sportsmaster
DEX 8 STR
5 BODY 6
INT 4 WILL 4 MIND 4
INFL 4 AURA 4 SPIRIT 5
INIT 40 HPs 40
Skills: Acrobatics: 6, Gadgetry: 6, Martial Artist: 8, Thief: 8,
Vehicles: 6, Weaponry: 8
Advantages: Lightning Reflexes, +2 CS to AV with Bat/Ball attack
Drawbacks: Attraction: Winning, Attraction: Sports Motif
Equipment
CHEST PROTECTOR [~BODY~: 8]
Bat [BODY: 5, EV: 3]
Exploding Balls (x4) [BODY: 5, EV: 10]
9 AP C Omni-Gadgets (x3)
Description
- Motivation: Mecenary
- Alter Ego: "Crusher" Crock
- Height: 6'2"
- Weight: 197 lbs.
- Eyes: Blue
- Hair: Red
Sportsman was hired by Stanislaus Bridge (posing as Moloch) to oversee
the kidnappings. In his first leadership role, he's a bit unsure of
himself and so accompanies the Mole on one of the kidnappings. Later on
he'll murder the Mole once the heroes start getting close. Sportsman is
the only villain who will not give up at any cost.
|
The Wizard
DEX 4 STR 3
BODY 4
INT 8 WILL 7 MIND 5
INFL 8 AURA 12 SPIRIT 9
INIT 40 HPs 45
Powers: Hypnosis: 10, Illusion: 13, Spirit Travel: 13
Skills: Occultist: 7, Thief: 3
Description
- Motivation: Power Lust
- Alter Ego: William Asmodeus Zard
- Height: 6'
- Weight: 182 lbs.
- Eyes: Blue
- Hair: Black
The Wizard is meeting with "Moloch" to discuss plans to join forces and
rule Hawaii. Personally, Moloch doesn't care since he already almost
rules Hawaii and doesn't want to share power. Hence why the Wizard is
talking with the Gambler rather than Moloch.
|