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Villains

The Sportsmaster

DEX   8  STR   5  BODY    6
INT   4  WILL  4  MIND    4
INFL  4  AURA  4  SPIRIT  5

INIT 40  HPs  40


Skills: Acrobatics: 6, Gadgetry: 6, Martial Artist: 8, Thief: 8,
  Vehicles: 6, Weaponry: 8
Advantages: Lightning Reflexes, +2 CS to AV with Bat/Ball attack
Drawbacks: Attraction: Winning, Attraction: Sports Motif
Equipment
  CHEST PROTECTOR [~BODY~: 8]
  Bat [BODY: 5, EV: 3]
  Exploding Balls (x4) [BODY: 5, EV: 10]
  9 AP C Omni-Gadgets (x3)

Description
  • Motivation: Mecenary
  • Alter Ego: "Crusher" Crock
  • Height: 6'2"
  • Weight: 197 lbs.
  • Eyes: Blue
  • Hair: Red
Sportsman was hired by Stanislaus Bridge (posing as Moloch) to oversee the kidnappings. In his first leadership role, he's a bit unsure of himself and so accompanies the Mole on one of the kidnappings. Later on he'll murder the Mole once the heroes start getting close. Sportsman is the only villain who will not give up at any cost.
The Wizard

DEX   4  STR   3  BODY    4
INT   8  WILL  7  MIND    5
INFL  8  AURA 12  SPIRIT  9

INIT 40  HPs  45


Powers: Hypnosis: 10, Illusion: 13, Spirit Travel: 13
Skills: Occultist: 7, Thief: 3

Description
  • Motivation: Power Lust
  • Alter Ego: William Asmodeus Zard
  • Height: 6'
  • Weight: 182 lbs.
  • Eyes: Blue
  • Hair: Black
The Wizard is meeting with "Moloch" to discuss plans to join forces and rule Hawaii. Personally, Moloch doesn't care since he already almost rules Hawaii and doesn't want to share power. Hence why the Wizard is talking with the Gambler rather than Moloch.
Copyright (c) 2003 Kevin C. Wong
Page Created: December 4, 2003 Page Last Updated: December 4, 2003