Encounter 5: Mole's House
The Mole lives in a brown two-story house. This would be an old house
but Island City is not an old city. The Mole is already dead in his
bedroom, beaten to death with a baseball bat (Detective vs OV/RV 3/3).
The heroes can find a flyer to the Peace Rally (Perception vs OV/RV
5/5). The flier has "See Stickman about hostages" pencilled on it.
Proceed to Encounter 6.
Encounter 6: Concert in the Park
There are a couple hundred college-aged kids at the park to listen to
speeches and good around. The rally starts early and goes on throughout
the day, so chances are that the heroes arrive sometime in the middle.
Have them look around a bit. There's a chance that they'll find the
Peace Front activists responsible for half of the kidnappings. These
are just a girl and two guys who will point out Stickman as their
leader.
But should nothing happen Stickman will make his appearance and talk
for about half an hour. Mostly he preaches about peace and against The
Man, equating super-heroes with The Establishment. Should the
characters try to apprehend him while he's giving his speech the crowd
will likely get quite angry. Waiting until after the speech the crowd
will slowly get upset unless talked down.
When questioned (OV/RV 5/5) Stickman will say that Moloch hired him and
the Mole to kidnap some people "to further the cause". If questioned
closely he will admit that he never actually met Moloch in person.
After talking to Stickman the heroes will probably want to visit
Moloch. Go to Encounter 7.
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Encounter 7:
Assault on Moloch's Lair
The Wizard is meeting with Moloch (really The Gambler) about creating a
criminal alliance. The Icicle, as Moloch's bodyguard, is also present.
Those three, plus sundry bodyguards, are on the top floor. There are
several options:
Talk The heroes can
talk their way to meet with Moloch. This requires an INFL/AURA vs OV/RV
6/6 (1 RAP = schedule meeting the next morning, 3 RAPs = schedule
meeting right after Wizard leaves, 6 RAPs = see heroes now while Wizard
waits).
Fly Flying heroes
can just fly up and take a look around. Note that if they're spotted
alarms will go off.
Force The heroes
can also just barge through the lobby. Security guards will try to stop
them and unless they're talked down they'll also alert Moloch and crew.
Assuming the heroes force a confrontation Moloch and Icicle will defend
themselves. Wizard will also aid in their defense as a way to put
Moloch in his debt. If the heroes are losing, Wizard can always leave
as he'll believe that an alliance with Moloch has too many negatives.
Moloch will deny anything about any kidnapping (indeed since he's not
involved) and the fight should end in a cease fire or with the villains
defeated. Should Moloch win he'll call the police to have the heroes
arrested. In both cases proceed to Encounter 8.
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