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Villains

The Shark

DEX   9  STR  10  BODY    8
INT   5  WILL  4  MIND    6
INFL  3  AURA  4  SPIRIT  2

INIT 34  HPs  50


Powers: Telekinesis: 9, Telepathy: 7, Underwater Freedom: 6
  Force Manipulation: 4 (no common item nor color limitation)
Equipment: RAZOR SHARP TEETH [STR: 15, BODY: 8]

Description
  • Motivation: Power Lust
  • Alter Ego: n/a
  • A walking great-white shark, sorrounded by a field of yellow energy.
The Shark came into being about a month ago and has fallen in with the Secret Society. This early in his career he just wants to kill and eat things. There's a good chance that the Shark will try to kill the Icicle instead of just knocking him unconscious. The heroes can then save the Icicle, giving him incentive to betray the Society later on.
The Sportsmaster

DEX   8  STR   5  BODY    6
INT   4  WILL  4  MIND    4
INFL  4  AURA  4  SPIRIT  5

INIT 40  HPs  10


Skills: Acrobatics: 6, Gadgetry: 6, Martial Artist: 8, Thief: 8,
  Vehicles: 6, Weaponry: 8
Advantages: Lightning Reflexes, +2 CS to AV with Bat/Ball attack
Drawbacks: Attraction: Winning, Attraction: Sports Motif
Equipment
  CHEST PROTECTOR [~BODY~: 8]
  Bat [BODY: 5, EV: 3]
  Exploding Balls (x4) [BODY: 5, EV: 10]
  Omni-Gadget: Nullifier [BODY: 2, Nullify 7]

The Sportsman is low on Hero Points because he blew them all in issue #2. Should the heroes attack he will be especially sore at Peter Pan and will delay the plan to attack him. But if there are too many heroes he will shoot the Nullifier at the Shade's Cane and leave him to his fate as revenge for abandoning him in issue #2. This will reduce the Cane to Darkness 8, Force Field 11 for 8 minutes.
Copyright (c) 2003 Kevin C. Wong
Page Created: December 4, 2003 Page Last Updated: December 4, 2003