Villains
The Shark
DEX 9 STR 10
BODY 8
INT 5 WILL 4 MIND 6
INFL 3 AURA 4 SPIRIT 2
INIT 34 HPs 50
Powers: Telekinesis: 9, Telepathy: 7, Underwater Freedom: 6
Force Manipulation: 4 (no common item nor color limitation)
Equipment: RAZOR SHARP TEETH [STR: 15, BODY: 8]
Description
- Motivation: Power Lust
- Alter Ego: n/a
- A walking great-white shark, sorrounded by a field of
yellow energy.
The Shark came into being about a month ago and has fallen in with the
Secret Society. This early in his career he just wants to kill and eat
things. There's a good chance that the Shark will try to kill the
Icicle instead of just knocking him unconscious. The heroes can then
save the Icicle, giving him incentive to betray the Society later on.
|
The Sportsmaster
DEX 8 STR
5 BODY 6
INT 4 WILL 4 MIND 4
INFL 4 AURA 4 SPIRIT 5
INIT 40 HPs 10
Skills: Acrobatics: 6, Gadgetry: 6, Martial Artist: 8, Thief: 8,
Vehicles: 6, Weaponry: 8
Advantages: Lightning Reflexes, +2 CS to AV with Bat/Ball attack
Drawbacks: Attraction: Winning, Attraction: Sports Motif
Equipment
CHEST PROTECTOR [~BODY~: 8]
Bat [BODY: 5, EV: 3]
Exploding Balls (x4) [BODY: 5, EV: 10]
Omni-Gadget: Nullifier [BODY: 2, Nullify 7]
The Sportsman is low on Hero Points because he blew them all in issue
#2. Should the heroes attack he will be especially sore at Peter Pan
and will delay the plan to attack him. But if there are too many heroes
he will shoot the Nullifier at the Shade's Cane and leave him to his
fate as revenge for abandoning him in issue #2. This will reduce the
Cane to Darkness 8, Force Field 11 for 8 minutes. |