Main Plot
Ghost Girl goes to a remote island for a conference (or modeling photo
shoot). Fun in the sun the first day. But then that night someone goes
missing. The next day more people go missing (presumably while
searching for the first missing person).
The Silurians are an ancient race, living on Earth when since before
Cro-Magnon Man inhabited the planet. But before one of the Ice Ages
they went underground and hibernated. Something went wrong and once
that First Ice Age ended they did not wake.
Skip forward to today. A small Silurian outpost lies dormant. Dormant
until a curious spelunker activates some machinery and wakes up the
garrison. But what a strange world this is! And who are those bipeds
wandering around? It's time to investigate -- capture some of the
mammals and dissect them.
Ghost Girl has to find the missing people and stop the Silurians.
Silurians
Based on the Dr Who race. Physical 5, Mental 7, Mystical 5. Control 5,
Mind Blast 7. Both powers emanate from their third eye. Silurians see
in a different light spectrum -- their base is lighted by UV light and
is thus dark to normal heroes. Conversely, Silurians don't detect human
visible light so flashlights and torches are unnoticed. Silurians speak
their own language.
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Subplots: Ghost Girl
Investigate Aaron's Rod. Talk to Francis Van Hoorst. Finish first draft
of mystery novel. Attend mystery writers' convention.
Standard Award
Level of Opposition: Superior (25)
Critical Points: Find base, communicate, stop invasion (8)
Area of Consequence: City/Local (3)
Severity: Temporary Nonfatal (5)
Total Standard Award: 41
Roll Call
• Ghost Girl (Donald Kubasak)
Audio Log (MP3)
Tape 1 [7.1 MB] (1:03)
Tape 2 [7.1 MB] (1:03)
Recap
Ghost Girl investigated disappearance of two novice authors. She found
the secret base and freed the hostages. Warned, the Silurians moved up
the timetable. Ghost Girl returned, did some hit and run, delayed the
invasion long enough for the hotel to evacuate. Thwarted, the Silurians
retreated, destroying their base.
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