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Main Plot

The Silurians have a city underneath the dormant volcano on Oahu. The Japanese send a force of robots to capture the city for its arcane secrets and to use as a base against the Allies. The Silurians collapse the four entrances to their city, but the Japs send in their Tunneller Worms to blaze a path. Once inside the city the Silurians are lost since their mental powers are ineffective against a robotic foe.

Plot Points

Four late night earthquakes.
Faint rumbling at the earthquake sites (from the Worms).
Silurians worship Ghost Girl as the avatar of Ralkazan.

Subplots: Ghost Girl

Talk to Psion about Warp Gate. John Gilmore's powers are significantly better.

Subplots: Rad

Working on RadiaCyclotron.

Subplots: Riff

Lunar base with Penelope. Field trip to Water World.

Standard Award

Level of Opposition: Superior (25)
Critical Points: Find Silurian city (2)
Area of Consequence: City/Local (3)
Severity: Temporary Nonfatal (5)
Total Standard Award: 35

Roll Call

Ghost Girl (Donald Kubasak)
Rad (David Woo)
Riff (Eric Fulton)

Audio Log (MP3)

Tape 1 [7.1 MB] (1:03)
Tape 2 [7.1 MB] (1:03)
Tape 3 [7.1 MB] (1:03)
Tape 4 [7.1 MB] (1:03)

Recap

Heroes find first worm. Long fight to get into worm and stop it. Repeat four times. Interrogate robot. Go to Silurian city. Ghost Girl has some explaining to do, reveals some secrets to Rad and Riff.
Copyright (c) 2003 Kevin C. Wong
Page Created: December 9, 2003 Page Last Updated: December 9, 2003