Blood of Heroes game options used
Familiarity (p 42)
Enemy Area of Influence (p 49)
Loss Vulnerability (p 54)
Power Restriction (p 59)
Multiple Actions [Superspeed] (p 102)
Vehicle/Weaponry Specialization (p 118)
Open-Ended Initiative (p 138)
Optional Turn
Order (p 139)
Removing
Bashing Combat (p 142)
Bashing
Knockback (p 144)
Penalizing Critical Blows and Devastating Attacks (p 146)
Distance Penalties (p 156)
Weapon Unfamiliarity (p 157)
Damage Reliability [Gadgets] (p 168)
Repairing Weapons (p 174)
Vehicular Combat (p 182)
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Rules clarifications, decisions, and modifications
Attributes cannot be reduced below 0 by character design.
Shrinking: Reduces Weight is FC -1.
Superspeed: Only Adds to Initiative is (Base 10, Factor Cost 4)
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