kcw | dc heroes
<< Previous Page | Next Page >>

Blood of Heroes game options used

Familiarity (p 42)
Enemy Area of Influence (p 49)
Loss Vulnerability (p 54)
Power Restriction (p 59)
Multiple Actions [Superspeed] (p 102)
Vehicle/Weaponry Specialization (p 118)
Open-Ended Initiative (p 138)
Optional Turn Order (p 139)
Removing Bashing Combat (p 142)
Bashing Knockback (p 144)
Penalizing Critical Blows and Devastating Attacks (p 146)
Distance Penalties (p 156)
Weapon Unfamiliarity (p 157)
Damage Reliability [Gadgets] (p 168)
Repairing Weapons (p 174)
Vehicular Combat (p 182)

Rules clarifications, decisions, and modifications

Attributes cannot be reduced below 0 by character design.
Shrinking: Reduces Weight is FC -1.
Superspeed: Only Adds to Initiative is (Base 10, Factor Cost 4)

Copyright (c) 2004 Kevin C. Wong
Page Created: May 3, 2004
Page Last Updated: May 8, 2004