Step 2: Personality Archetype
a. Choose Aspect and Focus or find your species and roll 2d6 twice for
each of Aspect and Focus. Check Starfleet Academy Handbook (p 97) to
make sure you have a compatible Aspect/Focus combination.
b. See SFA Handbook; spend 5 Development Points on anything in your
Aspect/Focus (See Appendix A for point costs). Or roll on Table 2.1 and
then pick (or roll randomly) from your Aspect/Focus.
c. Note what options you chose. You may not choose them again if you
get to choose additional ones from the Aspect/Focus tables.
d. No attributes may be raised to more than 1 above the species
template. No edges may be raised to more than 1 above the species
template. No skill may be raised above 1 (2) in this step.
Table 2.1: Roll 2d6
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2 5 DP of Advantages
3 1 Edge, 4 DP of Advantages
4 1 Attribute, 3 DP of Advantages
5 1 Skill, 2 DP of Advantages
6 1 Skill, 1 Edge, 1 DP of Advantage
7 1 Skill, 1 Attribute
8 1 Skill, 1 Attribute
9 1 Skill, 1 Edge, 1 DP of Advantage
10 1 Attribute, 1 Edge, 2 DP of Advantages
11 2 Attributes, 1 DP of Advantages
12 2 Attributes, 1 Edge
|
Andorian
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Aspect:
1st Roll: 2, 12 1st Roll: 3-4,10-11 1st Roll:
5-9
2nd Roll:
2nd Roll: 2nd
Roll:
2 Inquisitive 2
Romantic 2 Cautious
3 Egotistical 3
Adventurous 3 Crusty
4 Traditionalist 4
Tireless 4 Disciplined
5 Ingenious 5
Tireless 5 Cold
6 Nurturing 6
Romantic 6 Brash
7
Calm
7 Adventurous 7 Ambitious
8 Inquisitive 8
Tireless 8 Maverick
9 Egotistical 9 Adventurous
9 Cautious
10 Traditionalist 10 Romantic
10 Crusty
11 Ingenious 11
Romantic 11 Disciplined
12 Nurturing 12
Romantic 12 Cold
Focus:
1st Roll: 2, 12 1st Roll: 3-4,10-11 1st Roll:
5-9
2nd Roll:
2nd Roll:
2nd Roll:
2 Experimenter 2
Gambler 2
Investigator
3 Caretaker 3
Doer
3 Misfit
4 Caretaker 4
Scamp
4 Rebel
5 Strategist 5
Explorer 5
Investigator
6 Survivor
6 Gambler
6 Athlete
7 Defender
7 Doer
7 Leader
8 Analyst
8 Explorer 8
Fighter
9 Experimenter 9
Scamp
9 Mediator
10 Humanist 10
Gambler 10 Misfit
11 Humanist 11
Scamp 11
Rebel
12 Strategist 12
Doer
12 Mediator |