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Step 5: Starfleet Academy -- Sophomore Year

  • a. Choose (or roll randomly) 4 of the skills from Table 5.1. You may choose skills from Table 4.1 if you can't use all your picks due to clause (d).
  • b. Choose 4 DP worth from your Aspect/Focus tables, noting that you can't choose options previously taken. The only exception is to add a point into an advantage to make it better. You may also spend DP to remove disadvantages, or to start removing a disadvantage. If you don't want to choose then roll on Table 5.2 and then roll randomly in the Aspect/Focus tables.
  • c. Note options chosen in Aspect/Focus tables.
  • d. No attributes may be raised to more than 1 above the species template. No edges may be raised to more than 2 above the species template. You may have up to one edge at 2 above species template. No skill may be raised above 2 (3) in this step. You may not have more than two skills at 2 (3) after this step.
Table 5.1                    Table 5.2: Roll 1d6
---------                    -------------------

Computers (<Spec>)           1  1 Skill, 1 Edge
Energy Weapon (Phaser)       2  1 Skill, 1 DP Advantage
Personal Equipment (<Spec>)  3  1 Skill, 1 Specialization
Shipboard Systems (<Spec>)   4  1 Skill, 1 Edge
Vehicle Operations (<Spec>)  5  1 Attr, 1 Edge, 1 DP Adv
                             6  1 Attr, 1 Spec, 1 DP Adv

Step 6: Starfleet Academy -- Junior Year

  • a. Choose your profession. You may choose randomly via Tables 6.1 and 6.2
  • b. Choose a specialized training package from Table 6.3, or roll under the corresponding profession table. Note that you can't voluntarily violate clause (f) once you've chosen a package. Look up the package in the ST:TNG Rulebook (p 72) or the Player's Guide (p 23).
  • c. Choose 2 skills from Table 6.4 for your profession. You may choose from Table 4.1 or Table 5.1 if you can't choose from Table 6.4 without violating clause (f).
  • d. Choose 2 DP worth from your Aspect/Focus tables, noting that you can't choose options previously taken. The only exception is to add a point into an advantage to make it better. You may also spend DP to remove disadvantages, or to start removing a disadvantage. If you don't want to choose then roll on Table 6.5 and then roll randomly in the Aspect/Focus tables.
  • e. Note options chosen in Aspect/Focus tables.
  • f. No attributes may be raised to more than 2 above the species template. You may have no more than one attribute at 2 above species template. No edges may be raised to more than 2 above the species template. You may have up to two edges at 2 above species template. No skill may be raised above 2 (3) in this step. You may not have more than three skills at 2 (3) after this step.
Copyright (c) 2000 Kevin C. Wong
Page Created: January 14, 2004
Page Last Updated: January 14, 2004