Table
6.4
---------
Command:
Security:
Administration (Starship) Energy Weapon (Phaser)
Command (Starship)
Security: Security Systems
Law (Starfleet Regs) Shipboard
Systems (Tactical)
* Planetary Tactics (<?>) Systems Engineering
(Security)
* Starship Tactics (<?>) Unarmed Combat: S
Martial Arts
Shipboard Systems (<?>)
Engineer:
Operations:
Computer (Modeling)
Administration (<?>)
2 <Engineering> (<?>)
<Science> (<?>)
Physical Science (<?>) Shipboard Systems
(<?>)
Shipboard Systems (<?>) Systems Engineering
(<?>)
Vehicle Op (Shuttlecraft)
Science:
Ship's Counselor:
Computer
(<?>)
Administration (Personnel)
Per Equip (Tricorder) First Aid (<?>)
2 <Science>
(<?>)
Medical Science (Psychology)
Shipboard Sys (Sensors) Persuasion (Counseling)
Shipboard Systems (Medical)
Medical:
Table 6.5: Roll 1d6
First Aid
(<?>)
-------------------
Life Science (<?>)
Medical Science
(<?>)
1 1 Attribute
Per Equip (Medical Tricorder) 2 1 Edge,
1 DP of Adv
Shipboard Sys (Medical Systems) 3 2 DP of Adv
4 1 Spec, 1 DP of Adv
5 1 Attribute
6 1 Edge, 1 Spec
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Step 7: Starfleet Academy -- Senior Year
- a. Choose 4 skills from Table 6.4, for your
profession. You must end up with at least a level 1 in every skill for
your profession. Note that Command only needs one of Planetary or
Starship Tactics, Engineer and Science must have 2 separate skills of
Engineering or Science, respectively. You may choose from Table 4.1 or
Table 5.1 if you can't choose from Table 6.4 without violating clause
(c).
- b. Choose 4 DP worth from your Aspect/Focus tables,
noting that you can't choose options previously taken. The only
exception is to add a point into an advantage to make it better. You
may also spend DP to remove disadvantages, or to start removing a
disadvantage. Note that at this point any partial
advantage/disadvantage payments must be paid in full. If you don't want
to choose then roll on Table 7.1 and then roll randomly in the
Aspect/Focus tables.
- c. No attributes may be raised to more than 2 above
the species template. You may have no more than two attributes at 2
above species template. No edges may be raised to more than 2 above the
species template. You may have up to three edges at 2 above species
template. No skill may be raised above 2 (3) in this step. You may not
have more than four skills at 2 (3) after this step.
Table 7.1: Roll 1d6
-------------------
1 1 Skill, 1 Edge
2 1 Skill, 1 DP of Advantages
3 1 Skill, 1 Specialization
4 1 Attribute, 1 Edge, 1 Specialization
5 1 Attribute, 1 DP of Advantages, 1 Specialization
6 1 Attribute, 1 Edge, 1 DP of Advantages
Step 8: Cadet Cruise
At this point your character is ready for his cadet cruise and can
enter play. If this later on in the campaign then you may want to ask
the GM for some additional experience before the character begins play.
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