kcw | star trek: the next generation campaign
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As the engineering party headed down the dark and echoing corridors of the freighter, which was strangely cold (but probably to conserve power), they couldn't help but feel that something was about to happen. And happen it did, when two crazed Andorians attacked them with kitchen knives. They were quickly subdued though, as the Andorians didn't obey the cardinal rule: don't be stuck with a knife in a gunfight. A quick check by Beltana confirmed that the Andorians seemed to have pulled out their antennae, and there was some sort of brain damage near the auditory canals.

And what could cause that damage? Serin and Krystal were about to find out. As they exited the stairwell into the bridge level, with Krystal's flashlight dancing around (they had found three flashlights before splitting up), Serin saw something scurry into the Captain's Cabin. Cautiously the three entered the cabin, a luxurious suite complete with bath and a sauna. Mmm, sauna, thought Serin as he hypnotically headed into the sauna room. Too late! The trap was sprung as some sort of giant lobster attacked Serin. The lobster let out this horrible keening wail, which stunned red shirt Bud and Serin. Good thing they brought Krystal, because she cooly phasered the little crustacean and knocked it out.

Serin and Krystal examined the wee beastie, but it was just a giant lobster. Curious, don't you think? Perhaps some sort of inhabitant of the ion storm. Krystal tried to read it's mind, but only got lobster dreams: tearing and eating and living free, free! Either it was a subtle and diabolically intelligent race, or it was just a dumb lobster-thing.
Whichever it was, Serin and Krystal decided to leave that mystery alone for now. The bridge was sealed off by a bulkhead door, which would be hard to open without any power. Still, Vulcans are reputed to be strong, and with a crowbar from the nearby storage room Serin proceeded to prove his virility by cracking the door open enough. A high-pitched whistling sound filled the room as the air started being sucked into the bridge. With great effort, Serin closed the bulkhead door again. A quick tricorder scan revealed a vaccuum in the bridge. What the heck happened on this ship? And where were the Kzinti that the GM had apparently forgotten all about? They would soon find out...

Back to the other group, who stashed the two unconscious Andorians in a bathroom and continued to engineering. There they found nothing. Hard to tell what's wrong with the engines when the gauges don't even work. And no one wanted to volunteer to go into the warp nacelles. Damn, I knew I should have gone to the shuttle bay, said Jon (who had volunteered for the shuttle bay, but had been overruled by that sadistic taskmaster, the high-and-mighty Vulcan).

Things were not going well for Clancy. In command of a starship for five minutes and already he had to write "I'm sorry to inform you that your son has died" letters. Unless... they weren't dead. Perhaps cloaked? Send in a probe, which promptly went through a subspace rift. The probe reported that it's warp engine was offline, but it still had battery power. It also saw the "Wandering Child" drifting away from the rift. Well good, said Clancy, all we have to do is harpoon the freighter and reel it back, it's not worth the trouble to recover the probe. Probe: "Nooooo! Don't leave me!"
Copyright (c) 2001 Kevin C. Wong
Page Created: January 21, 2004
Page Last Updated: January 21, 2004