Episode 4: Leather Goddesses of Phobos
At the end of Episode 2, the characters discover that
they are actually
on
Phobos, home of the Phobians, a race of Amazon-like warriors. The
Phobians
interrogate the characters, trying to find out how they're helping the
Romulans. Meanwhile the characters are still trying to find out what's
really going on. Who are the Phobians? How are they related to the
Taurhai
and the Romulans? What is Project Luna? Finally, the Phobians put the
characters on trial and it's up to the characters to prove their
innocence.
Episode 5: Mail Order Monsters
As the characters gain the trust of the Romulans, the
Senate (or at
least a
pro-Federation faction) enlists the characters and their ship as envoys
to
negotiate a final end to the Romulan-Taurhai War. But are these
mysterious
Taurhai the demons that the Romulans claim, or are they another
enlightened
Federation, or something else? Meanwhile, Senator Kassus has a plan to
sabotage the peace negotiations. And why is everyone coming down with
these
splitting headaches?
Episode 6: Bounty Bob Strikes Back!
Senator Kassus has captured the Phobian Doomsday Weapon!
Phobos will be
the
first to fall, after that Chi'tan (the Taurhai homeworld), then Emperor
of
the Romulan Empire and the rest of the galaxy soon to follow! Muhahaha!
But,
there is one hope left. Those pesky characters are going to mount a
suicide
mission to stop Kassus and foil his plans for Galactic Domination. Or
die
trying.
The episodes are designed to be run in the given order,
which is not
linear
in time. Linearly, the episodes run in this order: 1, 3, 5, 2, 4, 6.
You can
think of the season as starting in the past, then moving to the
present,
then going back to the past and switching back and forth. Optionally,
you
can run the season in linear order, but some of the mystery of episodes
four
and five will be lost.
One problem with running the season in the intended
order, besides
confusing
the players, is that characters will probably improve after each
session.
Logically, this means that in episode three the characters can be
better
than in episode two, which comes after three linearly. It's unlikely to
be a
significant problem so I suggest you ignore it. The same argument goes
for
Renown.
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Narrator Notes
The whole story arc came about from one concept that I
wanted to run. I
wanted to run an episode where the characters wake up and have no
memory of
what's been going on the last six months. Of course, to make it
believable I
had to rationalize how the characters got to that point, and so the
whole
story slowly came out of that. Senators Merek and Kassus had been
behind-the-scenes figures for a couple of seasons, acting through their
agents Telan and Sela, so it only made sense to have their final battle
become a central part of the story. The Taurhai were added to be used
as the
mystery race that the characters encounter after waking up. The
doomsday
weapon plot device was added so that there'd be a big space battle
where I
can use my Red Alert! factory set.
The first episode title that I thought of was Murder on
the Zinderneuf,
which is an old game that I used to play on the Commodore 64. From that
I
decided to use old computer game titles to name the episodes. A Mind
Forever
Voyaging and Leather Goddesses of Phobos are both Infocom games. The
others
are from various publishers, with Zinderneuf and Mail Order Monsters
published by Activision. I browsed through a site full of Commodore 64
games
to find the other two titles, both of which I'd never heard until then.
Now that I had the episode titles, I had to make each
title reflect its
title at least a little bit. The biggest change came from Leather
Goddesses
of Phobos, which can't really refer to the Taurhai who look like a
bunch of
big-brained bandits. Enter the Phobians (really Phobosians but Phobians
fits
so much better with their world-view), a race of Amazon warriors
modeled
after Xena and Leela (from Dr Who). They become the real "mystery bad
guys"
and as a bonus they're a totally new villain if you have players that
have
read The Way of D'era.
As a final note for now, I've always wanted to write an
episode to
submit to
TrekRPG.net. I've run a good three-fourths of the episodes posted there
and
they've all been excellent. I'm particularly impressed with Dave
Biggins'
work because he's written many of the TrekRPG.net episodes.
Consistently,
his episodes are focused, well-scripted, involve elements of Star
Trek:The
Next Generation, and are imbued with the spirit of Star Trek. A real
inspiration for other writers.
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