Promotion Calculation
Promotion is done at the end of the season and consists of two parts:
the number of dice rolled and the bonus to the result. It's much like
any skill test, except that there is only a drama die if you roll more
than one die.
Number of dice rolled is based on the skill checks that I have players
roll throughout the season. Each level of success (either all skills at
the base level, at the base level +1, at the base level +2, etc; or
total score at the base level, at the base level +6, at the base level
+12, etc) is worth one point. Once a character has completed three
levels of success (either gotten all skill tests at base +2 or the
total score at base +12) they move on to another skill set. One die (if
there are at least two) is a standard drama die. The character with the
highest skills score gets a bonus of +1 die.
Number of Dice = floor of [(skills score)^(1/2)]
or
Skills Score # Dice
0 0
1-3 1
4-8 2
9-15 3
16-31 4
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The target
number is set based on the rank they're trying to get. The bonus to the
roll is based on renown, as shown. Basically Starfleet renown
(Discipline, Initiative, Openness) is the most important, Aggression
can't help but can hurt you a bit, Skill can help or hurt but it's not
as significant. If a character gets within 3 of the target that's
usually some sort of minor promotion like a Department Head or Line
Officer. Same would apply if the character gets 3 or better than the
target. The target numbers are based on the renown targets given in
page 182 of the ST:TNG RPG with a distribution of A 10%, D 20%, I 20%,
O 20%, S 30% and about a 10 on the dice roll.
Base Target: Lieutenant
JG 9
Lieutenant 13
Lt Commander 18
Commander 24
Captain
31
Admiral
39
Bonuses: (Disc + Init + Open)/2 round down
Skill/4 round down
-1 if Aggr > 0
-1 if Aggr is one of highest renown aspects
-1 for Reputation (Aggressive)
Miscellaneous
For all advantages that give players +1 Die, that extra die is a drama
die. Note that even if you roll multiple drama-6's, only one counts so
the maximum you can get with dice only is 12.
Characters can't raise base skills over level 2 without GM permission.
In general I'm only allowing one skill to be raised to 3 at the end of
each season. This hopefully makes characters raise specializations
instead.
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