A little over four weeks before my Star Trek campaign
starts, and
I'm already hitting some difficulties. First was when to set the
campaign? It'd be really neat to start off the characters at Star-
fleet Academy, but there are a few problems with that. It's not
classic Star Trek and it uses a different development system than
a regular campaign.
The other problem is that the campaign wanted to run is composed
of three adventure modules, only one of which has been released.
Wandering the discussion boards, I found out that volume 2 has been
delayed until there's a lull in the production schedule. Based on
how fast I wanted to run the campaign, I obviously can't use this
pre-made campaign. So I have to change the focus of tha campaign.
There has to be a main plot. A sort of unifying theme to run the
campaign. Something to shoot for, something with a tangible and
obtainable goal. Even my last campaign, which was rather meandering
at times, even in that I had a vision for the ending scene, and it
was just a matter of getting the characters to that scene.
One of the ideas that I thought of last night was to expand the
character generation system to be more involved. Especially when
in Starfleet Academy. The characters can go year by year, choosing
their courses (which will raise their skills) and probably doing
one adventure a year. Then two adventures for the cadet cruise will
bring it up to six adventures before the characters enter play as
ensigns.
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This will
involve a fair amount of work to set up the character
generation. I think it'll be fun and will take a good couple of
months of real-time. So that's the theme for the first season.
Each season of six episodes should have a common theme or story
arc, slowly guiding the players through the campaign story arc.
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