Donald Kubasak/Lieutenant Krystal Evensong
Q1. How important do you want your character to be in the campaign?
Note that I use this to determine how much focus to give your character
in an episode.
060. I'm an up-and-coming
officer, capable of commanding the occassional mission or having an
episode focused on me. Sort of like Chekov without the fake Ruskie
accent.
Q2. How often do you want your character's subplots to be in the
campaign? These would be enemies, rivals, family, romances, hobbies,
etc. Note that these things are analogous to the B plots in a Star Trek
episode.
060. If I don't have a
subplot every other adventure I'll wither and die, or I'll join Donald
and play solitaire.
Q3. Where do you see your character being three years (18 episodes)
from now? This is in terms of his/her Starfleet career.
060. Certainly I should
have been promoted at least once by then.
Q4. How much action do you want to see in the typical episode, or in
general throughout any given season?
040. About the level of
the Next Generation tv show. There are other ways to challenge the
characters besides violence.
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Q5. My
biggest complaint about the GM is...
000. Nice try Kev, but we
all know that revenge is a dish best served with a creamy cucumber
sauce. I'm not giving you any ammo
Q6. My fellow away team members...
040. Have skills that
complement mine. Which is good since I don't want to learn those boring
skills.
Q7. My leadership ability...
060. Is not that bad. I
only lost a couple of redshirts in the last mission. Any successful
mission where I survive is a good mission in my book.
Q8. Non-violent solutions to a problem...
040. Generally produce
less destructive and more lasting effects than what the slathering dogs
in Starfleet Security would do.
Q9. Telepaths...
020. Are so Cool! I wish
I was telepathic.
Q10. Romulans...
040. May some day be
persuaded to join the Federation and Klingons in a peaceful alliance.
Comments:
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