RPG Adventure - Escape from Fox Island (2018) [+]
May 23 2022
Escape from Fox Island is a 9-page adventure for Bunnies & Burrows 3E. The PCs are captured by humans and dumped on Fox Island (the island on the north-east corner of the area map on page 216 of the rulebook) where all the wild rabbits are sent. To escape the island the PCs interact with the six warrens and their leaders in order to get human tools that will help them.
This is a small sandbox adventure that I had a lot of fun running. You get a description of the island; the predators (including six foxes); the six burrows and their leaders (including stats though no personality notes); six human artifacts (with rabbit-POV descriptions) and six ways they can be guarded; and various ways for the PCs to escape the island (swimming is not one of them due to sharks).
You randomly assign the artifacts to each warren, randomly assign how they are guarded, and randomly assign which leader wants which item. Set the PCs loose and let them go...
That's a bit too thin for me (it's a sandbox without hooks to give players reasons to go or do anything) and I guess the designer intended a GM to fill it out a bit. I used the excellent Non-Player Cards boxed set from Metal Weave Games to generate as an idea generator to assign personalities to each leader, what their warren does, and why the leader wants a particular item (my notes are here). That really helped in giving PCs direction on what to do and hooks on how to do it.
Of the four published B&B 3E adventures this one turned out second best. Fairy Ring of the Nibble Onions is best because it's a 3-act adventure and quite detailed. Escape from Fox Island is brief but sets up a nice sandbox which, if filled out some, can be quite fun and varied. Mound of Basking Vultures was short and uneventful but a quite different adventure than I'd expect. The Garden Raid was way too basic and should have been included in the main rulebook as an introductory adventure.
This is a small sandbox adventure that I had a lot of fun running. You get a description of the island; the predators (including six foxes); the six burrows and their leaders (including stats though no personality notes); six human artifacts (with rabbit-POV descriptions) and six ways they can be guarded; and various ways for the PCs to escape the island (swimming is not one of them due to sharks).
You randomly assign the artifacts to each warren, randomly assign how they are guarded, and randomly assign which leader wants which item. Set the PCs loose and let them go...
That's a bit too thin for me (it's a sandbox without hooks to give players reasons to go or do anything) and I guess the designer intended a GM to fill it out a bit. I used the excellent Non-Player Cards boxed set from Metal Weave Games to generate as an idea generator to assign personalities to each leader, what their warren does, and why the leader wants a particular item (my notes are here). That really helped in giving PCs direction on what to do and hooks on how to do it.
Of the four published B&B 3E adventures this one turned out second best. Fairy Ring of the Nibble Onions is best because it's a 3-act adventure and quite detailed. Escape from Fox Island is brief but sets up a nice sandbox which, if filled out some, can be quite fun and varied. Mound of Basking Vultures was short and uneventful but a quite different adventure than I'd expect. The Garden Raid was way too basic and should have been included in the main rulebook as an introductory adventure.