Flick 'em Up! Dead of Winter (2017) [/]
Jul 18 2022
Flick 'em Up! Dead of Winter is a light kids vs zombies miniatures game. It uses stand up building faces, light posts and barrels, and kid and zombie stands. The big thing is that when you attack you flick your weapon (a big shot, four small shots for a shotgun, a knife or a club) and if you knock over a zombie it's dead. You also flick a movement counter to move and if you hit something while moving the movement is cancelled so movement is tricky.
We played two missions. The first one was just kill most of the zombies and enter the RV to escape. The second one was go into buildings and get four specific pieces of salvage then get them back into the RV to escape. To go into the RV or a building you flick the movement token under the stand (stands are held up by two mounts with a bit of wedge to deflect the movement token inside.
A turn is players move in any order and each player has two actions (move and attack or 2 moves or 2 attacks, picking up an item is an action and I think trading is an action -- each kid has two backpack slots to carry stuff). After a player finishes if he fired a weapon then three zombies activate, otherwise one zombie activates. If a zombie is down it gets up and if a zombie is up it goes on top of a tower (kind of like a dice tower). You then remove a cardboard piece to release a trap door and the zombies fall down and shoot towards the player. If the player is knocked down they take one damage (players start with three HP). After all players move two or three more zombies appear. There is a certain number of turns you have to complete the scenario.
The weapons have different capabilities. Handgun you flick the shot (it's a small hockey-puck shaped projectile). Rifle there is a guide you place the shot in and it's really good at straightening out your shot. Shotgun there is a different guide that is a bit more spread out and you four shotgun shots (not directly stacked). With shotgun ricochets count. Knife you stand on end then flick it. Club you place face down pointed at your target knob end towards you. With club you also move and can do two move/attack actions.
Going into a building and fighting a zombie involves a special fight. You have a deck of cards, like 8 movement and 1 attack. Start out the player and zombie 30 inches apart. Flip a card and if it's a movement move the zombie the card's length closer. The player can then attack. Then repeat until the zombie is knocked down or the attack card is flipped and the player takes a point of damage combat over. Club only gets one shot so using a club indoors is rough.
It's kind of a fun game. I'm sure there are more rules (each scenario introduces more rules) to make it more challenging -- at the least I'm sure there's special items you can pick up and use. It did get a bit boring towards the end of the second scenario. Christopher Jr liked the game.
We played two missions. The first one was just kill most of the zombies and enter the RV to escape. The second one was go into buildings and get four specific pieces of salvage then get them back into the RV to escape. To go into the RV or a building you flick the movement token under the stand (stands are held up by two mounts with a bit of wedge to deflect the movement token inside.
A turn is players move in any order and each player has two actions (move and attack or 2 moves or 2 attacks, picking up an item is an action and I think trading is an action -- each kid has two backpack slots to carry stuff). After a player finishes if he fired a weapon then three zombies activate, otherwise one zombie activates. If a zombie is down it gets up and if a zombie is up it goes on top of a tower (kind of like a dice tower). You then remove a cardboard piece to release a trap door and the zombies fall down and shoot towards the player. If the player is knocked down they take one damage (players start with three HP). After all players move two or three more zombies appear. There is a certain number of turns you have to complete the scenario.
The weapons have different capabilities. Handgun you flick the shot (it's a small hockey-puck shaped projectile). Rifle there is a guide you place the shot in and it's really good at straightening out your shot. Shotgun there is a different guide that is a bit more spread out and you four shotgun shots (not directly stacked). With shotgun ricochets count. Knife you stand on end then flick it. Club you place face down pointed at your target knob end towards you. With club you also move and can do two move/attack actions.
Going into a building and fighting a zombie involves a special fight. You have a deck of cards, like 8 movement and 1 attack. Start out the player and zombie 30 inches apart. Flip a card and if it's a movement move the zombie the card's length closer. The player can then attack. Then repeat until the zombie is knocked down or the attack card is flipped and the player takes a point of damage combat over. Club only gets one shot so using a club indoors is rough.
It's kind of a fun game. I'm sure there are more rules (each scenario introduces more rules) to make it more challenging -- at the least I'm sure there's special items you can pick up and use. It did get a bit boring towards the end of the second scenario. Christopher Jr liked the game.