GURPS Bunnies & Burrows (1992) [+]
Oct 10 2022
GURPS Bunnies & Burrows was an adaptation of FGU's Bunnies & Burrows RPG to GURPS 3E, though without conversion rules. Like all supplements it requires GURPS 3E rules but no other books are required.
Chapters
1. What Every Bunny Should Know - Information on rpg-style rabbits combining real-world rabbit facts with more fictional elements where rabbits are intelligent and form societies.
2. Characters - GURPS character generation modifications. The big change is that rabbits have stats at 10 and everything else is scaled around that so normal predator animals have quite high stats and humans are forces of nature. For weights 1 pound = 40 R-pound (rabbit pound). It can be a bit weird but once you've scaled to rabbits all other GURPS rules are the same.
3. Bunnies Beyond - Psionics (ESP, Telepathy, Empathic Healing), Herb Lore (fairly detailed since it's also important in B&B RPG), Storytelling (bard type put audiences in trance), Martial Arts (Bun Fu).
4. Bunny Battles - Clarifications, modifications and additions to regular GURPS combat.
5. GM-ing Those Wascally Wabbits - What can be done without an opposable thumb; rabbit physical feats; rabbit engineering; food and physical energy; traps and pests.
6. Friends and Foes - Bestiary with stats scaled to rabbits.
7. Adventures - Two adventures (rescue rabbit from a farm, investigate a monster terrorizing the warren) plus 15 1/3rd-page to 1-page adventure seeds.
For my purposes chapters 1 and 5 are good for getting a handle of what rabbits can do and how they think. Chapter 7 adventure seeds are pretty awesome because I really have no idea of what rabbit adventures are and the adventure seeds have a lot of variety.
I think overall I prefer this book to B&B 3E (I haven't read B&B 1E nor 2E). B&B 3E has too much detail and too many systems. I guess GURPS is also a fairly complicated rule set but since I know GURPS that's not a problem and GURPS B&B can concentrate on world building, GM-ing advice and adventures without another hundred pages of rules to get in the way.
So if I restarted my campaign I'd use GURPS 4E + GURPS B&B for base and use B&B 3E to supplement with it's random tables and battle maps.
Chapters
1. What Every Bunny Should Know - Information on rpg-style rabbits combining real-world rabbit facts with more fictional elements where rabbits are intelligent and form societies.
2. Characters - GURPS character generation modifications. The big change is that rabbits have stats at 10 and everything else is scaled around that so normal predator animals have quite high stats and humans are forces of nature. For weights 1 pound = 40 R-pound (rabbit pound). It can be a bit weird but once you've scaled to rabbits all other GURPS rules are the same.
3. Bunnies Beyond - Psionics (ESP, Telepathy, Empathic Healing), Herb Lore (fairly detailed since it's also important in B&B RPG), Storytelling (bard type put audiences in trance), Martial Arts (Bun Fu).
4. Bunny Battles - Clarifications, modifications and additions to regular GURPS combat.
5. GM-ing Those Wascally Wabbits - What can be done without an opposable thumb; rabbit physical feats; rabbit engineering; food and physical energy; traps and pests.
6. Friends and Foes - Bestiary with stats scaled to rabbits.
7. Adventures - Two adventures (rescue rabbit from a farm, investigate a monster terrorizing the warren) plus 15 1/3rd-page to 1-page adventure seeds.
For my purposes chapters 1 and 5 are good for getting a handle of what rabbits can do and how they think. Chapter 7 adventure seeds are pretty awesome because I really have no idea of what rabbit adventures are and the adventure seeds have a lot of variety.
I think overall I prefer this book to B&B 3E (I haven't read B&B 1E nor 2E). B&B 3E has too much detail and too many systems. I guess GURPS is also a fairly complicated rule set but since I know GURPS that's not a problem and GURPS B&B can concentrate on world building, GM-ing advice and adventures without another hundred pages of rules to get in the way.
So if I restarted my campaign I'd use GURPS 4E + GURPS B&B for base and use B&B 3E to supplement with it's random tables and battle maps.