Kevin C. Wong

B6 The Veiled Society (1984) [-]

B6 The Veiled Society is a module for Basic Dungeons & Dragons. This is a city adventure set in Specularum, capital of the Grand Duchy of Karameikos.

Part 1. Characters arrive. Due to lack of Inn space they are split into two groups and each group is contacted by a faction: Torenescu (the nobles) and The Veiled Society (a bit like anarchists but controlled by the Radu family).

Part 2. Investigate mysterious sounds coming from an old woman's basement. This leads into a mini-dungeon with maybe a fight or two and a body.

Part 3. Investigate the death of the woman they found.

Part 4. Get embroiled in a riot where they could end up siding with the city guard or the rioters.

Part 5. Both groups are given missions that will end up with each PC group on two sides of the same fight.

Part 6. By now enough clues to lead the PCs to the final encounter. Before then an ambush then chase through some city streets.

Part 7. Mini-dungeon into The Veiled Society HQ. Could be by the front door or back door depending on the clues they found.

There are several problems with the adventure.

  • The PCs are set up to be in conflict but it only happens once and in the end it's assumed they are not siding with The Veiled Society (though if they do the module eventually says Lawful characters become Chaotic).
  • It's a very linear adventure. Theoretically their investigations may take them anywhere but...
  • The city is not described. No NPCs are described. There's a half page at the beginning briefly describing the three factions with some names and bare facts but other NPCs are listed in the adventure and none even describe class/level, demeanor, goals (other than the final fight which has two NPCs statted out for the PCs to fight).

I think the reason so much detail is left out is that 9 pages (plus one side of the back cover) are for cutouts and figures so you can depict the action on your table. Not that impressive since, from the battle map diagrams, you're not setting up a large enough are for PCs to maneuver a lot in which case theater-of-the-mind descriptions are just fine. The Part 6 chase scene could be nice with a diorama but it feels too large for the amount of cutouts you get.

I was thinking of running this adventure but probably not. It feels like I'd have to make up too much stuff on the fly. Possibly Parts 2, 3 and 7 I can string into a one-session murder investigation adventure in the big city.