Dungeon Fantasy Supplements
Jul 21 2025
Dungeon Fantasy GM's Screen (2017) [/] A four-panel upright/portrait screen. 16-page character creation cheat sheet. 16-page delvers to go which is 13 pre-made characters, one for each profession. Nothing critically needed.
Dungeon Fantasy Monsters 2 (2019) [+] 52-page book with 24 monsters. Each monster has a 2-page spread including a picture and adventure seeds. Pretty nice compared to how monsters are described in DF RPG where for space reasons it's about half-page per monster. The descriptions are also nice as they include tactics and why this monster is unique or dangerous.
Dungeon Fantasy Magic Items 2 (2019) [+] 48-page book with 44 "rare or unique artifacts". Each one gets a page and includes a picture. Intro text (one or more people talking in a scenario where the magic item is useful), description and effects (including an example of use if needed), price/weight/power-item capacity, adventure seed or two. I like that most are fairly quirky and kind of designed to be unique items so you end up with a party with non-generic items. Most adventure seeds are "bad guy has the item and is using it effectively" so PCs both have to work for it and see it in action.
Dungeon Fantasy Companion 2 (2020) [+] 64-page book in three sections. Magic Items (16) and Monsters (6) follow the formats used in DF Monsters 2 and DF Magic Items 2. Villains has 14 bad guys (champions, minor bosses, major bosses) and many of them introduce some new spell, advantage, or race. Each villain has a standard PC writeup with accurate point cost, a section of where and how they can be used, and a couple of adventure seeds. The Villains chapter is the best since it's more concrete adventure possibilities than standard monster write-ups.
Dungeon Fantasy Monster Seeds (2023) [/] a little 16-page PDF reprinting adventure seeds created for DF boxed set monsters. These were done as promos for one of the Kickstarters and it's nice to have them compiled into an official SJG product.
Dungeon Fantasy Monsters 2 (2019) [+] 52-page book with 24 monsters. Each monster has a 2-page spread including a picture and adventure seeds. Pretty nice compared to how monsters are described in DF RPG where for space reasons it's about half-page per monster. The descriptions are also nice as they include tactics and why this monster is unique or dangerous.
Dungeon Fantasy Magic Items 2 (2019) [+] 48-page book with 44 "rare or unique artifacts". Each one gets a page and includes a picture. Intro text (one or more people talking in a scenario where the magic item is useful), description and effects (including an example of use if needed), price/weight/power-item capacity, adventure seed or two. I like that most are fairly quirky and kind of designed to be unique items so you end up with a party with non-generic items. Most adventure seeds are "bad guy has the item and is using it effectively" so PCs both have to work for it and see it in action.
Dungeon Fantasy Companion 2 (2020) [+] 64-page book in three sections. Magic Items (16) and Monsters (6) follow the formats used in DF Monsters 2 and DF Magic Items 2. Villains has 14 bad guys (champions, minor bosses, major bosses) and many of them introduce some new spell, advantage, or race. Each villain has a standard PC writeup with accurate point cost, a section of where and how they can be used, and a couple of adventure seeds. The Villains chapter is the best since it's more concrete adventure possibilities than standard monster write-ups.
Dungeon Fantasy Monster Seeds (2023) [/] a little 16-page PDF reprinting adventure seeds created for DF boxed set monsters. These were done as promos for one of the Kickstarters and it's nice to have them compiled into an official SJG product.