Kevin C. Wong

Tiny Tina’s Wonderlands (2022) [/]

Tiny Tina's Wonderlands is a fantasy-ish shooter RPG based on the Borderlands engine and set in that universe. The meta-plot is that you and your two friends — Valentine (Andy Samberg) and Frette (Wanda Sykes) — are stuck with Tiny Tina (Ashly Burch) waiting for parts delivery to fix your ship. To kill boredom Tiny Tina convinces the three of you to play a high fantasy RPG in a world that she came up with.

Much like Borderlands there are lots of classes to choose from. I had a Spore Warden which has a Mushroom guy companion that can fight and if you go down revive you. One of my friends played a barbarian type that's good with a melee weapon, my other two friends played from ranged/spellcaster types.

The same sort of equipment slots as Borderlands re-skinned for fantasy. There is an armor slot, a shield slot, a ring slot, a spellbook slot, a melee weapon slot, and a couple of others. The melee weapon is used when you do a melee attack and uses that weapon's animation (Borderlands melee uses your current gun and is more of a rifle-butt attack). Ranged weapons are the usual pistol, shotgun, SMG, assault rifle, etc. The shotgun might be a crossbow in graphics and animation but still uses shotgun mechanics and other weapons are similar in that it's themed but still Borderlands mechanics.

Like Borderlands there are big maps, a main plot, and side quests to do. All maps have dice hidden in various places and when you break a die you get better loot (though randomly generated). Maps might also have messages or other items to find for extra rewards.

In the campaign you go to the main city and see Queen Butt Stallion murdered so your party goes after the Dragon Lord. The beginning parts is sort of standard medieval fantasy. Then a third of the campaign is in the big ocean but after all the water has been drained away but you still fight giant crabs and land sharks and such. And the last part is in a desert and then a big pyramid.

There is an Overworld, which is new. It's like a big miniature terrain and you are animated miniatures moving around in it. You go into towns (and later you can fast travel to those towns) and dungeons (which you can't fast travel to). Monsters pop up which if you don't punch trigger an encounter (a mini fight in one of several combat maps). There are also dice here for loot and hidden paths and shrines (collect all three or four shrine pieces for random good loot).

Mostly I didn't find this game all that interesting. I'd rather stick with Borderlands. Trying to theme it for fantasy felt wrong (although they do lean into that which might make it more palatable for some). The classes don't seem as well differentiated as in Borderlands and just like Borderlands you are cycling through so much equipment it gets tedious. But at least we managed to finish the game (I have the four DLCs and I guess we used some of it like the new classes but don't recall doing the missions).