Dungeon Fantasy Companion (2017) [+]
Oct 27 2025
Dungeon Fantasy Companion is a compilation of three bonus books that were stretch goals of the Dungeon Fantasy RPG Kickstarter. I don't have the companion but do have the individual PDFs but I expect the companion is just the PDFs with some reformatting.
Dungeon Fantasy Traps (26 pages) - DF RPG has half a page of sample traps and the included adventure probably has a few more. This traps book divides traps into several sections and has a second chapter for tricks and puzzles. Complete examples rather than a trap construction framework.
Dungeon Fantasy Magic Items (26 pages) - DF RPG has four or five pages discussing magic items but the GM is supposed to come up with new magic items themselves. This books has chapters for Always-On Items, Casting Items, Limited-Use Items, Potions, Rare Artifacts. More importantly this book is more of a magic item building guide with tables where you can pick powers with their costs and sample names (e.g. flaming weapon can have a prefix flaming or fire or a suffix "of Flame"). The exception is Rare Artifacts which just has 12 unique magic items.
Dungeon Fantasy Against the Rat-Men (26 pages) - This is a sequel to the DF RPG's I Smell a Rat adventure, though not a direct sequel in that adventurers are assumed to have been doing other adventures and gaining some amount of experience and magic items — Against the Rat-Men has a couple of pretty tough fights. It reuses the I Smell a Rat dungeon, restocked in a way that makes sense, which allows re-using the DF RPG battle maps. Actually this adventure also uses the one battle map included in DF RPG but not used in I Smell a Rat.
Dungeon Fantasy Companion is actually quite useful for $16 PDF. Traps and Magic Items is very useful since DF RPG devoted little space to those topics. A second adventure is also nice and the adventure is about twice as big as the first one and because it uses the same dungeon area it's great for reusing the battle maps.
Dungeon Fantasy Traps (26 pages) - DF RPG has half a page of sample traps and the included adventure probably has a few more. This traps book divides traps into several sections and has a second chapter for tricks and puzzles. Complete examples rather than a trap construction framework.
Dungeon Fantasy Magic Items (26 pages) - DF RPG has four or five pages discussing magic items but the GM is supposed to come up with new magic items themselves. This books has chapters for Always-On Items, Casting Items, Limited-Use Items, Potions, Rare Artifacts. More importantly this book is more of a magic item building guide with tables where you can pick powers with their costs and sample names (e.g. flaming weapon can have a prefix flaming or fire or a suffix "of Flame"). The exception is Rare Artifacts which just has 12 unique magic items.
Dungeon Fantasy Against the Rat-Men (26 pages) - This is a sequel to the DF RPG's I Smell a Rat adventure, though not a direct sequel in that adventurers are assumed to have been doing other adventures and gaining some amount of experience and magic items — Against the Rat-Men has a couple of pretty tough fights. It reuses the I Smell a Rat dungeon, restocked in a way that makes sense, which allows re-using the DF RPG battle maps. Actually this adventure also uses the one battle map included in DF RPG but not used in I Smell a Rat.
Dungeon Fantasy Companion is actually quite useful for $16 PDF. Traps and Magic Items is very useful since DF RPG devoted little space to those topics. A second adventure is also nice and the adventure is about twice as big as the first one and because it uses the same dungeon area it's great for reusing the battle maps.