Dicey Dungeons+ (2024) [+]
Jun 22 2026
Dicey Dungeons+ is the Apple Arcade version of Dicey Dungeons which is a $5 game with no in-app purchases.
A single player dungeon crawl through I think five levels, each with half a dozen or so rooms connected by lines. A room can have a monster (which you can see so if you remember you can plan for it's attacks and weaknesses), a treasure chest, a forge (to upgrade a card), a merchant, or an exit. After five levels the exit leads to the boss.
Game play is dice based. You have an equipment bag of items (and I haven't run out of room in the bag so effectively infinite). You have an equipped items area which is a grid that you fill like in Diablo though it's simpler. Three full sized items and there are half-sized items so two can be used instead of a full-sized item.
When it's your turn you roll a few d6 dice (more as you level up). Each item has a number or range for allocating a die (or two) to it. So a sword may say does damage equal to die and the spot has 4 or less meaning you can put a die of 1 to 4 on that spot to do that much damage. Similarly other items may say even number to active (any even die activates the effect). Special abilities work the same way: an ability might be duplicate any die or duplicate any die of 4 or less. During a turn each item can be used once unless it says unlimited use.
Every item or ability can be upgraded once via the forge (and sometimes a merchant has a forge). You can freely change equipped items around between combats.
When the bad guy goes they also roll dice and have their own items to activate. One or both sides might have items that do fire (puts a die on fire and if used they take 2 points of damage), ice (locks an item, you have to use any die to unlock it for use), blindness (makes one or more dice black so you don't know what number it is but can still try to use it), or other effects.
You start with a fighter and as you do runs you unlock a cleric, a thief, a wizard, etc. Each unlocked character is a bit harder to use than the last. I got stuck on the wizard: instead of items you get spells, each spell taking a slot of 1 to 6 and you need to use that exact die to activate that spell (which might have a variable effect depending on die so now you also have to put spells in appropriate slots).
The game has some dialogue with a demonic hostess and you are contestants in a hellish game show. It's fairly cartoony feel. Every monster is fairly unique so it's not like you're fighting three different types of slimes each pretty much the same.
Overall an entertaining game. I played about 10 hours but now that I'm stuck on the wizard I don't feel like playing even though you can play previous characters (the difficulty level for that character increases whenever they defeat a boss). Certainly worth $5 if you don't have Apple Arcade.
A single player dungeon crawl through I think five levels, each with half a dozen or so rooms connected by lines. A room can have a monster (which you can see so if you remember you can plan for it's attacks and weaknesses), a treasure chest, a forge (to upgrade a card), a merchant, or an exit. After five levels the exit leads to the boss.
Game play is dice based. You have an equipment bag of items (and I haven't run out of room in the bag so effectively infinite). You have an equipped items area which is a grid that you fill like in Diablo though it's simpler. Three full sized items and there are half-sized items so two can be used instead of a full-sized item.
When it's your turn you roll a few d6 dice (more as you level up). Each item has a number or range for allocating a die (or two) to it. So a sword may say does damage equal to die and the spot has 4 or less meaning you can put a die of 1 to 4 on that spot to do that much damage. Similarly other items may say even number to active (any even die activates the effect). Special abilities work the same way: an ability might be duplicate any die or duplicate any die of 4 or less. During a turn each item can be used once unless it says unlimited use.
Every item or ability can be upgraded once via the forge (and sometimes a merchant has a forge). You can freely change equipped items around between combats.
When the bad guy goes they also roll dice and have their own items to activate. One or both sides might have items that do fire (puts a die on fire and if used they take 2 points of damage), ice (locks an item, you have to use any die to unlock it for use), blindness (makes one or more dice black so you don't know what number it is but can still try to use it), or other effects.
You start with a fighter and as you do runs you unlock a cleric, a thief, a wizard, etc. Each unlocked character is a bit harder to use than the last. I got stuck on the wizard: instead of items you get spells, each spell taking a slot of 1 to 6 and you need to use that exact die to activate that spell (which might have a variable effect depending on die so now you also have to put spells in appropriate slots).
The game has some dialogue with a demonic hostess and you are contestants in a hellish game show. It's fairly cartoony feel. Every monster is fairly unique so it's not like you're fighting three different types of slimes each pretty much the same.
Overall an entertaining game. I played about 10 hours but now that I'm stuck on the wizard I don't feel like playing even though you can play previous characters (the difficulty level for that character increases whenever they defeat a boss). Certainly worth $5 if you don't have Apple Arcade.